Revelations features the toughest Call of Duty: Zombies easter egg yet. Don’t believe us? We did the math. Taking down the Apothicons requires plenty of patience, a couple of Wonder Weapons, and exacting knowledge of the map and it’s features. Don’t worry, we’ve got your back — because below you’ll find step-by-step tutorials for every part of this out-of-control Easter egg. Solving the puzzle isn’t even, and it wouldn’t even be possible without the fan community.
Call of Duty: Black Ops 3 Salvation Revelations Guide This is a full guide to complete the Revelations zombies map. Continuing with this fourth content pack is Zombies Map 4: Revelations, which is Treyarch’s latest chapter in the Black Ops III Zombies DLC adventure, called Revelations, that immerses players in an alternate universe of Nikolai. Official reddit for Black Ops 3 Zombies. Jump to content. My subreddits. Edit subscriptions. Popular-all-random-users AskReddit-news. PS4 Black Ops 3 Zombies Easter Egg (self.bo3zombies) submitted 3 days ago by Uncaringpanic96. I need somebody to help plz help me and my friend with rev ee that has gorod gateworm my psn is. Call of Duty Black Ops 3 Zombie Revelations DLC Size 13x20 24x36 32x48 (24'x36'(60x91cm)) More Buying Choices $23.49 (1 new offer) Call of Duty Black Ops 4 Zombies Poster Gloss Laminated - 91.5 x 61cms (36 x 24 Inches) $14.99 $ 14. $4.90 shipping.
No other Easter egg in the series has caused so much hair-pulling, or forced quite so much data-mining, just to figure out each and every step. The effort the Zombies community puts into these discoveries is seriously admirable, and we wouldn’t be able to bring these steps to you without their tireless efforts. Now, without further ado — keep scrolling to get started on the big finale to the Zombies storyline.
For even more secret zombies stuff, check out the complete Gorod Krovi survival guide to see how to complete the sprawling, dragon-infested Easter egg and do battle with a mechanized Boris.
Find even more Revelations DLC secrets, solutions, and Easter egg info:
[Updated: 9/16 – Added Steps 8, 9 & 10]
Before getting started, make sure you (and your team) activate all four Corruption Engines. This will return power to all four “islands” and make traversing the map much easier, as well as give you access to the Nacht Der Untoten area and charge the Tesla switch in Nacht used to capture the Apothicon, giving you access to the Pack-a-Punch machine.
Step #1: Blast the Gravestones
Right where you spawn, you’ll find the house from the ending of Origins at your back. Nearby, outside the traversable parameters of the opening island, you can spy a cemetery with gravestones. For this step, you’ll need to identify and shoot four specific tombstones in order.
There are four prominent gravestones you can see — two directly left of the spawn point and two beyond the jump-pad to the Origins area.
Collect a scoped weapon if you’re having trouble reading the gravestones. They don’t move, so once you’ve got the order down, it’s easy to replicate on subsequent attempts.
Once a bullet is put into the correct graves in order, a strange stone will appear on one of the glowing blue jump-pads. Track it down — it shouldn’t be too tough, the jump-pads connect each “island” to the next in the circle.
Step #2: Summon the Keeper Protector
This part can be tricky. To construct an altar and summon a Keeper Protector, you’ll need to find three craftable parts — each part spawns in one of three locations.
To craft a Summoning Altar, find one of the strange rock-walls with symbols carved into the side. These are often located near Mystery Box spawns, so check the walls — if you get near one, a prompt will appear. Even if you don’t have the parts, you’ll still get a prompt.
Check the locations listed below to grab all three Altar parts.
Now that you have all the parts, it’s time to summon a Keeper Protector to help you complete the ritual.
Step #3: Complete the Keeper-Stone Ritual
This part can be buggy, but it will require that you summon a Keeper Protector (using the Altar parts listed above) and jump to the strange stone in the jump-pad that appears after shooting the gravestones in the correct order. The triangle-shaped stone is hard to spot, and appears behind the jump-pad’s blue energy — but it will only appear at ONE jump-pad.
The Keeper Protector will only begin the stone ritual if you jump TO the jump-pad where the stone first spawned. It won’t do anything otherwise. Getting the Keeper Protector to begin the ritual is, currently, a very annoying process and this AI ally really doesn’t like doing the ritual.
Once the rituals begins, ALL ZOMBIES will target the Keeper Protector. The ritual lasts a solid 3 minutes, so be prepared to defend him until the ritual is over.
When the ritual is complete, an audio reel will appear on the ritual site. Collect the audio reel and find the radio in the Nacht der Untoten area. The radio is located opposite the second-floor tesla switch used to capture the Apothicon.
Step #4: L’il Arnies Go In the Apothicon Holes
This step only sounds gross because it is. First of all, you’ll have to enter the massive Apothicon monster that’s flying around the stage. To do this, follow the steps outlined here:
Once you’re inside that monster’s gooey insides, you’ll need to collect a L’il Arnie wonderweapon. They can only be found as a random drop from the Mystery Box. Locate a Mystery Box by following the massive green beam of light to the source. Each Mystery Box purchase costs 950 points. This step does NOT require an upgraded L’il Arnie.
Get inside the Apothicon, get your L’il Arnie throwable, and find something the community are calling “Spawn-Holes” inside the Pack-a-Punch chamber. These are the holes where zombies will spawn into the map — there are 9 holes total.
Go into the Apothicon prepared to kill Margwa bosses. Three at once is a pretty tough fight. Don’t forget the Pack-a-Punch machine is located inside the Apothicon chamber. Just shoot the yellow glowing bulbs in the tendrils to free the machine.
After 9 Margwa bosses are killed, a special audio reel will appear on the bridge in the center of the Apothicon interior. It appears on one of the yellow tendril bulbs next to the bridge, similar to the tendrils holding up the Pack-a-Punch.
Once complete, an audio reel will spawn on the bridge inside the Apothicon — on the area that looks like yellow pustules with skeletons on/around.
Collect the audio reel and deliver it to the radio in the Kino der Toten area — the radio is opposite the Apothicon standee on the stage. Interact with the radio after taking the audio reel to complete this step.
Step #5: Upgrade the Apothicon Servant & Collect the Skeleton Parts
Here, you’ll need to acquire the Apothicon Servant Wonderweapon, then activate a secret upgrade (called the Estoom-Oth) by shooting strange objects in the sky. Once again, the Apothicon Servant will only spawn at the Mystery Box. Each Mystery Box random roll costs 950 points.
Let’s go over the path to upgrading the Apothicon Servant and getting the Estoom-Oth:
Now that you’ve unlocked the upgraded Apothicon Servant Wonderweapon, it’s time to get this step on the road for real. The real goal here is to collect 6 skeleton parts.
Check out this video from NGTZombies for a detailed look at the rock / skeleton part locations — or continue to scroll down for more text details.
Note: To collect a skeleton part, shoot the target stone slab with ANY UPGRADED WEAPON, then shoot the skeleton part ONLY WITH THE ESTOOM-OTH (Upgraded Apothicon Servant) — shooting a skeleton part with the Estoom-Oth will collect the piece.
The skeleton parts can be collected in any order.
That isn’t all. There’s still one major step to complete.
Finally, you’ll gain the third audio reel. Take this to the wooden desk at the top of the hill in Origins — this is also at the top of the mine shaft that leads down into Mob of the Dead.
Step #6: Activate the Turrets & Teleport to the Kronorium
After overriding the Corruption Engines, these devices will change functions — using them again will turn the former Engines into Turrets. This step is when things get weird, but it’s also fairly simple to complete. Now, for some explanation…
If you played Gorod Krovi, you’ll remember the S.O.P.H.I.A. computer. She makes an appearance here in Revelations — after shooting all those bones in the previous step, S.O.P.H.I.A. attempts to enter this dimension. But, she isn’t quite complete. She’s a shining blue/green light, floating above Nacht der Untoten. Let’s try and fix her up.
After a turret targets the blue orbs, it will continue to shoot until this step is completed. Get all four turrets to target the sky-energy and we’re moving on to Kino der Toten.
The wad of energy that is S.O.P.H.I.A. materializes and flies off to the Kino der Toten stage. You might’ve noticed the large teleportation pod on the stage, to the left of the podium — watch the pod. It’ll charge up and give you a short activation window. You’ll only get one chance to teleport per round.
Once you’ve successfully teleported, you’ll appear in a bedroom inside The House. You know, THE HOUSE, the one at the spawn area that appeared in the bonkers Origins ending.
Returning to Kino der Toten, there’s one final step to complete before facing off with the Shadowman.
Step #7: Complete the Final Ritual
Back in Kino der Toten, interact with the podium on the stage to place the Kronorium. Doing so causes a strange ritual to begin — you’ll find the glowing ritual spot inside the projector room opposite the main stage. If you study the ritual, you’ll see there are four runes you’ll need to light-up.
To gain a rune, you’ll need to find four Apothicon eggs. These strange eggs spawn in random locations — one on each of the four island-areas. They only spawn one at a time, so you’ll have to check the following areas thoroughly.
After collecting one egg, follow the steps below — repeat this process for each egg you find.
Once you find a rune location, interact to collect it. You’ll need to complete this process for all four eggs! Here are some of the basic locations for each rune you’ll need to collect:
It’s tough, but we’re almost done.
Step 8: Vs. The Apothicon
Return to the ritual site in the projector room of Kino der Toten to initiate the final battle. Each player needs to stand on the glowing runes — interact at the same time to teleport.
You’ll appear in a twisted version of the theater as a massive Apothicon monstrosity looms over the arena. Your main goal here is to stay alive, don’t panic, and try to check out the Kronorium. The Kronorium is the key to defeating the Shadow Man!
Go to the opposite side of the chamber to find a floating rune. Wait for it to switch to the correct symbols and interact in the order shown in the book to initiate the boss fight proper.
Complete all four sequences, and the Summoning Key will spawn in the center of the arena. Only one player can collect this item, but when they do, they’ll teleport straight back to Kino der Toten.
Step #9: The Summoning Key
The Summoning Key takes up one weapon slot, and can be thrown. Here, you’ll need to locate 7 special spots and throw the Summoning Key at the object. These locations are always the same, and can be completed in any order.
The final spot to throw is here:
Now it’s time to return to the boss room. Step through the teleporter, interact all at the same time, and prepare to finally complete this thing.
Step #10: The End
The final battle begins here. The Shadow Man appears. Time to take him down.
And that’s it!
This might not be the final Zombies map in the Call of Duty series, but it is the ending to a story that’s been building for years. Most of us probably won’t be able to finish this Easter egg, so if you’re curious to see the ending, check it out below.
Sources: [1], [2]
Revelations | |
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Previous level | Gorod Krovi (universe jump) |
Next level | Voyage of Despair (in-game) Blood of the Dead (chronologically, story-wise) |
Game | Call of Duty: Black Ops III |
Character | 'Tank' Dempsey, Nikolai Belinski, Takeo Masaki, Edward Richtofen |
Team | Primis |
Place | 'The House' Remains, Agartha |
Date | Sometime after 'The Arrival of Primis' (Agartha) |
Objective | Survive for as long as possible against limitless waves of the Undead. Open theSummoning Key. Complete the Cycle. |
Enemies | Zombies, Margwas, Panzersoldats, Spiders, Parasites, Cursed Keepers, Furies, Shadowman |
Console codename | zm_dlc4 zm_genesis |
Multiplayer map | Elements of Infection and Infected |
Zombies map | Nacht der Untoten, Verrückt, Kino der Toten, Shangri-La, Mob of the Dead, Origins, Der Eisendrache Elements of Shi No Numa, Buried, and Zetsubou No Shima |
Campaign level | Elements of Demon Within and Life |
Revelations is the twenty-fourth Zombies map and the final map featured in Call of Duty: Black Ops III. The map takes place within Agartha after the release of the Shadowman from the Summoning Key. In contrast to other maps, the cosmic appearance of Revelations is distinct from other previous maps. The map features recurring gameplay elements such as the Guard of Fafnir and the Ragnarok DG-4s, but introduced new features such as the Corruption Engines and a new type of enemy, the Fury. Furthermore, fragments of past maps such as Shangri-La and Origins feature as structural components of the map.
The Primis crew return for the final time as the playable characters. Enemies such as the Panzersoldat, the Parasites and the Spiders also return.
It was released on September 6th 2016 for the PlayStation 4 and then later released on October 6th 2016 for the Xbox One and PC as part of the Salvation map pack. This was also accessible to Black Ops III Season Pass holders.
Upon Primis Richtofen summoning the souls of Ultimis Dempsey, Nikolai and Takeo in Gorod Krovi, they are transported into 'The House'. Just before they arrive, Maxis instructs the children to 'put the toys away' and ensure that 'the windows are locked before [they] come down to the basement'. As each of the souls arrive in 'The House', Monty transforms each member of Ultimis into their younger self as a means to restore their innocence.
Upon the arrival of Primis, they bring the Summoning Key along with them, which Maxis is mesmerized by. Primis Richtofen and Maxis destroy the teleporter to prevent any further corruption of the universe. Later, Maxis begins hearing the voice of the Shadowman and is lured down to the basement where the Summoning Key is located. Maxis accidentally released the Shadowman, which trapped him inside the Key. As a consequence, he releases the Apothicons from the Dark Aether and corrupts Monty's 'perfect world'. Primis fights alongside Monty to banish the Apothicons and defeat the Shadowman once and for all.
This is where the player(s) will begin. It is set within Agartha. The area is spacious with plenty of room for escape opportunities and area to run, but quite linear in the sense that the player(s) can generally move in one direction. Each door to the left and right of the player(s) cost 500 points to open which lead to Origins on the left and Shangri-La on the right. There are five spawn locations for the zombies.
Weapons Available:
Perk Machines:
Other:
The building acts as a central hub for the player(s) with multiple portals leading to 'The House', Der Eisendrache, Mob of the Dead and Verrückt areas of the map. The debris leading to the upstairs of the building costs 750 points. Important elements of gameplay are located here including the crafting table for the Guard of Fafnir and the Juggernog machine; as well as the main route to the Pack-a-Punch machine.
In comparison to the original map, there are more escape routes for the player(s) to take advantage of, including broken down walls and a more decrepit appearance of the building.
Weapons Available:
Perk Machines:
Other:
On the jump pad from spawn to Origins, the player(s) will enter a fractured piece of the spawn room of Origins, which will lead out to a different version of the Generator 3 route. There is a lower and an upper trench. The lower trench contains a KRM-262 wallbuy as well as a door leading towards Generator 3 which costs 750 points. This will open the door on the upper trench as well and vice versa. The upper trench contains a Pharo wallbuy just before the door.
Weapons Available:
Other:
Upon buying the door to Generator 3, the player(s) can find the Double Tap machine next to the barricade near the generator. A VMP wallbuy can be found where the robot would normally step on. The Vesper wallbuy can be found on the connnecting path at the top of the generator and the impact crater. The debris leading to the Mound costs 1000 points. Underneath the Mound, there will be a KN-44 wallbuy in the tunnel on the far left. This will eventually lead to the Mob of the Dead area.
Weapons Available:
Perk Machines:
Other:
There is boarded up debris along the walkways which cost 250 points. These act as a shortcut for the player to quickly escape. Once the Corruption Engine has been activated, the door leading towards Origins should open.
Weapons Available:
Perk Machines:
Other:
Similarly to Origins, Verrückt has a decrepit appearance with walls being torn down and elements of Zetsubou no Shima being present.
Weapons Available:
Other:
There is debris leading out to the Corruption Engine which costs 1250 points, this will also open the debris on the staircase and vice versa.
Weapons Available:
Perk Machines:
Other:
Weapons Available:
Perk Machines:
Other:
Structurally, the undercroft remains intact excluding the new addition of the area leading towards the Primis statues. Low gravity can be activated. Debris leading from Primis statues to pyramid room costs
Door leading through to Kino der Toten from Buried costing 1250 points.
Weapons Available:
Other:
Shangri-La remains structurally intact in comparison to the other areas of the map. There are five windows where the zombies can enter from. Upon entering, the L-CAR 9 can be purchased from the right side of the area, as well as the KRM-262 wallbuy located to the left as soon as the player(s) enter from the jump pad. There is debris leading towards the Der Eisendrache area which costs 750 points.
Weapons Available:
Perk Machines:
Other:
Inside the Apothicon has a drastic change from the cosmic appearance of the other areas in Revelations. A more visceral biological demeanour is present. The Pack-a-Punch can be accessed by shooting the yellow tubes on either side of the sac. Zombies inside the Apothicon have a more skeletal and decayed appearance than their normal counterparts. A single Parasite will always be present in the Apothicon, and will respawn shortly after a player kills it; it does not count toward progress on any round. If a player stays in the Apothicon for a long period of time a Panzersoldat or Margwa will eventually spawn inside. This is also the only area of the map that spiders will spawn in, which happens every 3-5 rounds.
Other:
Starting Weapons |
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RK5 (if A Better Tomorrow has been completed) |
Off-Wall Weapons |
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Sheiva - 500 points RK5 - 500 points Pharo - 700 points L-CAR 9 - 750 points KRM-262 - 750 points Argus - 1100 points Kuda - 1250 points Vesper - 1250 points VMP - 1300 points KN-44 - 1400 points M8A7 - 1500 points ICR-1 - 1500 points HVK-30 - 1600 points M1927 - 1750 points Bowie Knife - 3000 points Nunchucks - 100 points Skull Splitter - 200 points Buzz Cut - 300 points Nightbreaker - 500 points Path of Sorrows - 500 points |
Mystery Box |
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Banshii w/ BOA 3, Quickdraw Handle, & Stock |
Other |
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Summoning Key (obtained during For The Good Of All/A Better Tomorrow) |
Perk-a-Cola Machines |
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Juggernog - 2500 points Quick Revive - 500 points (solo), 1500 points (multiplayer) Speed Cola - 3000 points Double Tap Root Beer - 2000 points Stamin-Up - 2000 points Mule Kick - 4000 points Widow's Wine - 4000 points Der Wunderfizz - 1500 points Deadshot Daiquiri - Obtained via Der Wunderfizz Electric Cherry - Obtained via Der Wunderfizz |
Name | Description | Points | Trophy Level | Image |
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For The Good Of All | In Revelations, the Key must be opened. | 30 | Silver | |
A Better Tomorrow | In Revelations, complete the cycle. | 30 | Silver | |
Pack-A-Punch-ectomy | In Revelations, recover the Pack-a-Punch machine from its abductor. | 15 | Bronze | |
Keep Close | In Revelations, assist a Keeper in defeating every type of enemy. | 15 | Bronze | |
Death Ray | In Revelations, kill 40 enemies with a single activation of a Corruption Turret. | 15 | Bronze | |
The Grand Tour | In Revelations, visit every unique location within 2 minutes. | 15 | Bronze | |
Wardrobe Change | In Revelations, wear three different hats. | 15 | Bronze | |
Wonderful | In Revelations, kill 10 enemies in one shot with each wonder weapon. | 15 | Bronze | |
Controlled Chaos | In Revelations, override all of the Corruption Engines before round 6. | 15 | Bronze |
Intro Cutscene Transcript |
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Monty: Okay, uh.. let's recap a bit, shall we? A view of a countryside can be seen before the view goes towards a house. Monty: This was meant to be a new start, really, a perfect world, free from all the evil that had corrupted each and every corner of the known and unknown universe. The camera goes up a flight of stairs and down a hall. Monty: It was going to be a place of safety for the kids, the little yous.. You - little.. well, so far, so good. Monty opens a door, revealing Fluffy, Samantha, Eddie and three other children resembling 'Tank' Dempsey, Nikolai Belinski, Takeo Masaki before an airhorn blares. The kids stop playing with their toys and look around before the screen goes black. Monty: But things started to go wrong soon after you arrived. Maxis can be seen facing a teleporter as Primis arrives. Monty: Now, I can understand your initial shock coming face-to-face with Maxis, especially after so long. Richtofen hugs Maxis as the others look around the room. Richtofen then reveals the Summoning Key to Maxis, who looks at the Summoning Key with a shocking look as he begins to hear voices before shaking his head as Richtofen puts the Key away. Monty: But you did the right thing. You followed the plan. You brought the Summoning Key here, and you destroyed that bloody machine once and for all. Corel video x9 crack download. How to use Corel VideoStudio Pro X9 Keygen?. Maxis then hands Richtofen an axe as the two then dismantle the MDT. The screen goes black. Monty: Thing is.. Maxis went and ballsed everything up. Maxis can be seen asleep within a chair as he begins to hear voices until he wakes up. Mysterious Voice: Please.. you must help me. The door to the basement of the house opens as Maxis heads downstairs. Monty: He heard voices, you see. Calling to him. Maxis walks over to the Summoning Key, which is now shaking and glowing violently as he slowly reaches for it. Mysterious Voice: Only together.. can we prevent the destruction of your world. The Summoning Key then flies into Maxis' hand. Suddenly, he is forced to activate the Summoning Key as he is preserved within it, with the Summoning Key being caught by the now physically released Shadowman. Monty: It wasn't REALLY his fault, you know he hasn't got his soul yet, all I got was a brain. Anyway, the KEY thing - as in the thing that is key - is that Maxis fiddled around with the Summoning-thingamajig and accidentally released an even bigger bastard. The Shadowman flies through the hall before exiting the house. Monty: Someone even I didn't know was in there - The Shadowman. The camera views his face as he then breaks a part of the porch as he levitates to a nearby hill overlooking the valley. Monty: The one and only - original - harbinger of doom. The Shadowman then creates a massive rift in the sky, causing lots of destruction to everything as everything becomes broken. The remains of the entire area are seen as a set of floating islands appearing out of thin air.A view of the Shadowman now in his Apothicon form then turns back as the camera zooms into a window, where Primis and Monty are. Monty: So, I am going to be absolutely truthful with you. Things have gone way too far out of control. This isn't any vague 'woo-hoo-hoo' evil, we are talking about the Apothicons. Several Apothicon beasts are seen floating in an unknown space, entering and exiting a massive blue glowing sphere. One of the beasts then spit a blue meteor into a portal. Monty: The most powerful and evil entities in all the existences that ever.. existed. And now they're here in our perfect world. A fractured view of Nacht der Untoten can be seen as zombies with red eyes close in on The House. Primis then steps outside as they ready their weapons. Monty: I'm not going to sugarcoat things.. It's a fucking shitshow. Monty closes the door behind them as the shadows of the zombies approaching them can be seen behind them on the wall. |
Outro Cutscene Transcript |
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Primis gets teleported to Samantha's room in the House. In the room, a Monkey Bomb, a rocket, a toy rabbit, a toy elephant and the Teddy Bear is seen in the middle of the room, circling around the Summoning Key before infusing with it. S.O.P.H.I.A. is seen at the back of the room. Ludvig Maxis: Sophia.. S.O.P.H.I.A: Maxis.. Ludvig Maxis: You know what we must do, my dear. S.O.P.H.I.A is then seen preserving the Summoning Key into her A.I. body. S.O.P.H.I.A: Yes, my love. Ludvig Maxis: We will do it together. As one we are, now and forever. The screen fades to black. S.O.P.H.I.A is seen zipping into the giant blue Apothicon Sun, followed by the Summoning Key. The Apothicon-infested world now ceases to exist and shows a scene in space. Screen fades to black once again and a sunrise can be seen. Monty: With the evil vanquished, I can start making it all nice again. No undead, no Apothicons, no Shadowman. All of it gone, forever, but, here's the funny thing. You snowflakes shouldn't even still be here. The scene changes to Primis, as Dempsey looks down at one of his blood vials, with it being empty. Monty: You should be fading out of existence by now. Those blood vials.. Dempsey and Richtofen share a glance at each other. Richtofen: I was wondering when you would bring this up. Monty: They're from realities we already closed off. They shouldn't be here, they CAN'T be here! Monty walks up to Richtofen as he grabs his empty blood vial. Monty: Such a paradox means you're putting my perfect world at risk. Richtofen takes a step back from Monty. Monty: You guys and your bloody free will. What to do? WHAT TO DO? Well, you certainly can't stay here. Nikolai and Takeo nod at each other and are about to draw their weapons when Richtofen interrupts. Richtofen: You could send us somewhere else, somewhere we've never been. Monty: Mhm, I suppose I could make a little corner somewhere in history. A place where I can dump some of the other shit that I have left over, or I just wipe you from existence. Primis starts to fade away from existence. Monty: Ooh, hang on! Actually, that all works out perfectly! The screen fades to white then to a close-up on Dempsey. The screen pans back to show Dempsey, Richtofen, Takeo and Nikolai standing on a mount, each wielding an original elemental staff and wearing crusader armor. A crowd is seen cheering for them as the four raises their staffs as conquering heroes. The screen transitions into the 'Primis' image from Origins. The image burns and the words 'THE END' appear. |
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