Our Deus Ex: Mankind Divided +20 trainer is now available for version 1.19 BUILD 801.0 and supports STEAM. These Deus Ex: Mankind Divided cheats are designed to enhance your experience with the game.
Deus Ex: Mankind Divided is finally here, and the sequel to one of our favorite immersive sims expands Human Revolution's scope, providing more tools and bigger spaces to play in. How you tackle missions—violently, like a ghost, or with a silver tongue—can have big consequences. The amount of choice is impressive (as we lauded in our review), but it might leave new players confused about what skills to focus on, the infiltration methods available to them, and whether or not Adam Jensen’s facial hair is cool or very, very uncool. Don’t fret, keep a few simple tips in mind, and Mankind Divided will feel familiar in no time.
Deus Ex has always been about player choice, but without certain abilities the available options are pretty limited. It can be infuriating to see a ventilation shaft just beyond your reach, the one that will take you exactly where you need to go, but just because you skipped leg day you’re stuck weaving through vision cones and land mines. Get these augs and save yourself some grief.
Remote Hacking - By far, the most helpful ability in Mankind Divided is Remote Hacking. With it, you can simply look at a device to hack it for a small energy cost (and some well-timed button presses). Maxing out the Remote Hacking stat is ideal since it allows you to temporarily disable robots, turrets, and security cameras, which can come in handy for both stealth and assault builds. At only 3 Praxis points for everything, it’s a good deal. And don’t worry about overclocking Jensen’s cybernetics—so long as you’re trying to complete all the sidequests (and you should) overclocking won’t matter a few hours in.
Klipspringer Jump Mod - Without the ability to jump higher, you won’t be able to access escape routes or . Entrances to vents, rooftops, and peace of mind will remain just out of reach, locking out some of the more clever methods for infiltration.
Social Enhancer - The Social Enhancer makes pivotal NPC conversations much easier to sway by ‘translating’ the character’s personality type into some basic flashing UI elements. Responding with the right line of dialogue can soothe the character, opening them up to persuasion. You won’t need it often, but when you do, it will make a massive difference in terms of how the story plays out.
Optimized Musculature - Most levels place a vending machine in front of a particularly convenient ventilation shaft, but without big muscles, you can only ogle it with x-ray vision from afar.
The environments are littered with physics objects which are great for throwing to distract guards, but best when used to make crude effigies of our true lord and savior, the trash bin. One mission has you infiltrate the headquarters of a cult (aka, non-believers) starting from the first floor. Or you can just go outside and construct a trash and crate tower that takes you straight to heaven. Be sure to stop by the fourth floor window on the way up and complete the mission for some XP before resuming your slow dissolve into the sky.
Mainlining the game takes about seven hours, but our reviewer did everything he could and finished in just under 30 hours. There’s a lot of great extra stuff to see, and without the extra experience, your abilities will be much more limited than if you were to see and play everything. Sidequests dole out experience like candy in a tri-county parade, and you’ll want all the abilities you can get. Late game levels are complex spy jungle gyms that test every facet of your cybernetic arsenal, and behind those missions are some great side stories that give slight nuance to Mankind Divided’s hands-off cyberpunk representation of civil rights politics. Dig into your past (and get an invaluable reward for it) or help a rogue ‘zine hack the billboards around town to get the truth out—or, just do it for the XP.
Prague is no Skyrim, but it’s a huge, dense hub area with plenty to see. Nearly every building is hiding something, whether some story tidbits in an email or a hidden stash of weapon mods and scrap. The sewer system is a labyrinth all its own, and while spelunking in its stinky corridors I happened to find a way into the hideout I’d been trying to infiltrate unseen for hours. And of course, everything is just pretty to look at. There’s more character and minute detail in Prague than any Deus Ex game before, worth admiration for the artistry alone.
Massive blocks of tiny text can be a strain on the eyes, but in Deus Ex, reading emails and pocket secretaries are vital for expanding your infiltration options. Some contain key codes and computer passwords in their entirety (cyber security in the future is pretty trash, eh?) and others might detail secret alternative routes. I read an email that mentioned untrampled, whole leaves made their way into a secure vault, so I went looking for leaves outside and found a well-hidden entrance I would’ve missed otherwise.
Everyone deserves to find a secret door in their lifetime.
It reduces stealth to energy management, which isn’t fun and skips more interesting methods of infiltration (hacking, exploration, intel) for a boring series of bolts between cover while waiting for your energy to recharge. Grab the Icarus Dash, a slightly clumsy approximation of Dishonored’s blink dash, and fill out your hacking abilities instead. Do your part to roleplay the ideal stealthy cyberpunk.
By the end of Mankind Divided, you’ll have plenty of wiggle room when spending ability points, but early on, your core abilities will feel severely limited. It might be tempting to pour everything into hacking or combat trees, and having a maxed-out specialization early on can be immensely helpful, just only in particular situations. No mission in Deus Ex makes exclusive use of one skill set, so while you may be able to hack like Mr. Robot, when it comes to spatial awareness or traversal, you may be backed into a corner. Spread those points out in the early game so you always have a way out of a sticky situation. Be a decent hacker with mad hops and big biceps instead of just a great hacker.
This is more of a personal recommendation than anything, but the most fun you can have with Deus Ex is by letting yourself mess up. How you react under pressure and what skills you build out to prep for future screwups is what make it so great. There’s room for save-scummed ghost runs, but for a more memorable playthrough, let the systems do their thing. My strongest memory from Human Revolution is from one of the earliest missions where you infiltrate a police station. I was caught almost immediately, and decided to make it easy for myself by knocking out every officer in the building and hiding them in vents. It’s a silly way to pivot, but made me laugh and actually worked. Mankind Divided has even more room for experimentation, so get after it and fill those vents with unconscious bodies. It’s what PC gaming is all about.
Deus Ex: Mankind Divided is out today. It’s good! And like other games in the series, it gives you a lot of options in how you want to play.
It’d be easy to feel a little overwhelmed at first. Which augmentations are best? Which playstyle is the most rewarding? How do you easily make a bunch of money?
Never fear, fellow cyber-augmented stealth soldiers. I’m here to help.
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“Give me Deus Ex” isn’t actually that hard a difficulty, particularly not as you unlock more and more augs as you play. If you want a chill time, go with the middle difficulty. But I recommend starting the game on the highest difficulty, particularly if you’re already familiar with this kind of game.
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At the start of the first mission, you’ll be given an option as to what kind of weapon you want. Choose the “nonlethal” and “ranged” dialogue options and you’ll be given the tranq rifle. It’s not that it’s that much better than the other options, and picking it doesn’t lock you to any playstyle. It’s mostly just that in experience, the tranq gun is less common than the other types of gun in the game, so it’s harder to get another one down the road.
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I mean, play however you want. But this game is designed primarily to reward sneaky play, so I recommend embracing that and going for a stealth build at the start. (Aug specifics below.)
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Near the beginning of the game, Jensen’s system gets scrambled and he has to reset his augmentations. You’re given a bunch of praxis points to spend as you see fit. Assuming you’re playing the game with at least some kind of focus on stealth, here are the augs to focus on.
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The most useful augs in the game aren’t the ones that make you better in combat or more effective at sneaking, they’re the ones that let you access hard to reach places. Here they are, in the order I think you should take them:
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These augs aren’t as crucial as the top tier augs, but can still be useful.
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There are a few augs that just aren’t worth getting until you have so many Praxis points that you don’t have anything else to buy. In my opinion, those are: Flash Suppressant, Leg Silencers, most armor and gun augs (unless you’re hell-bent on going in guns blazing), Noise Feedback, Tesla, P.E.P.S., Focus Enhancement, Mark-Tracker, and Titan, among others. I also don’t really think it’s worth upgrading your Energy Converter, since I spent like 85% of the game working with the endlessly refilling bottom bit of my energy reserves and saved up a ton of batteries for emergencies.
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Adam Jensen may be a skilled counterterrorism expert, but his real strength lies in cat burglarly. No place in Prague is safe from his sticky fingers, and that’s as it should be.
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If you see a locked door, chances are you’re supposed to see what’s on the other side. And unless someone is directly watching you inside their space, you can safely steal anything you want with no repercussions. Rob everyone blind. It’s what god (aka the game designers) intended.
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You can get an aug that lets you break down weapons for parts, but I’d recommend selling them instead. Weapons are some of the most valuable items in Mankind Divided, which is nice, since there are so many of them around.
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My advice: Pick a playstyle early on and focus it around one or two guns. Every time you pick up a gun you don’t use (or ammo for a gun you don’t use), go sell it. If you pick up a duplicate weapon type it’ll break down into ammo, so the faster you can sell off your guns, the more money you can make.
This is particularly helpful when exploring Prague, since there are lots of weapons lying around, and plenty of armed dudes patrolling right near vendors. If you knock out three dudes and they all drop the same gun, pick up each gun, then go sell it, then get the next one, sell it, and so on. It takes a bit of extra time, but your bank account will thank you.
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You don’t actually have to buy anything in this game. You’ll find all the ammo, explosives, and hacking software you could possibly need lying around. Don’t buy guns, and don’t buy ammo. The one exception...
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The guy in Jensen’s Prague apartment is kind of a jerk, but he’s got two praxis kits for sale. They’re expensive, but they’re also just about the only thing worth buying at a shop.
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Sell off guns and save your pennies, and eventually you can have two praxis kits you wouldn’t have had before.
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The assault rifle can be fitted with a silencer, a 4x scope and can fire in semi-auto mode, which turns it into a mean little silenced sniper rifle, should you want one.
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Both the sniper rifle and the new marksman rifle can’t be fitted with a silencer, which means that if you’re going to use them, you’ll have to go loud. They also take up a ton of inventory space. Stick with an AR (provided you’re playing at least somewhat lethal) and you’ll have everything you need.
This probably goes without saying, but focus on completing sidequests before you do main quests that move the story forward. The game will be very clear about telling you when you’re about to leave and miss out on any uncompleted sidequests, but all the same, better to just focus on them first to begin with.
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“Points of interest” are actually easy to forget about; I didn’t realize I was supposed to be tracking them down until a little ways into the first act. Sometimes they’ll lead to a sidequest, other times to a cool little mini-story or discovery. Speaking of that…
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Right outside of Jensen’s apartment, there’s a guy who will clue you in to a few good points of interest in exchange for Neuropozyne. When you get some, trade it to him. (Remember, Jensen doesn’t need the drug even though all other augs do.) You can always find everything on your own, but it’s helpful to have his tips guiding you.
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As I mentioned in my review, it doesn’t take long for Adam Jensen to feel overpowered, even on the hardest difficulty. Here are a few self-imposed limitations I’ve been trying out:
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You could also try restricting yourself to a single weapon, or melee attacks only, or really anything you want! Get creative.
If you visit the shooting range at TF29 headquarters, you’ll learn a few controller shortcuts that the game doesn’t really tell you about otherwise. By first holding down (or in some cases just pressing) the X button, you can actually switch up a few things related to your guns without entering any additional menus. Here they are:
Hold X + RB = Change grenade type.
Hold X + LB = Change ammo type.
Press X + LT = Holster weapon. (Y works just fine for this as well.)
Press X + RT = Switch between two most recently used weapons.
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Why take the stairs when you can float down to earth like a golden cyber god? Why, indeed.
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In your explorations, you’ll come across countless computer inboxes and read countless emails. It’s easy to just skim through these, but some of the game’s coolest stories are contained within emails. Take the time to really read them and internalize who’s writing to whom; it’ll make those little stories make a lot more sense, which makes the world seem much richer.
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This might be the most important tip: Mankind Divided isn’t actually all that long of a game, but you can get a lot out of it if you just slow down and take your time. From the very first time you arrive in Prague, take in the sights and explore. Talk to civilians. Listen to people talking on the street. There’s a lot you can experience just in the opening district of the city. In fact, keep that mindset even while on story missions. You may be in hostile territory, but there’s still a lot of interesting stuff for the curious player to find.
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That’s what I’ve got for now, though I’m sure I’ll update this post as I keep playing and think of more tips. If you have any tips of your own, I hope you’ll share them below.