KOTOR 1 and 2 Mod Builds: Guaranteed Compatibility Mod Compilations. Spoiler-Free First-Time Builds Listed! U/Snigaroo Aug 20, 2016, 1:44 AM. U/Snigaroo Aug 20, 2016, 1:44 AM. KOTOR 1 and 2 Mod Builds: Guaranteed Compatibility Mod Compilations. Spoiler-Free First-Time Builds Listed! Please view the new mod build thread here. KOTOR 1 and 2 Mod Builds: Guaranteed Compatibility Mod Compilations. Spoiler-Free First-Time Builds Listed! U/Snigaroo Sep 15, 2017, 11:40 PM. KOTOR 1 and 2 Mod Builds: Guaranteed Compatibility Mod Compilations. Spoiler-Free First-Time Builds Listed! Ten years ago today Knights of the Old Republic #42 was published, showing us.
PLEASE DON'T SCROLL DOWN TO THE COMMENT SECTION! Read this OP first; new users run the risk of having content spoiled for them, and all users need to read the special installation instructions listed here!
Welcome!
Welcome to the /r/kotor mod build thread! If you've always wanted to mod KOTOR 1 or 2 but have been hesitant--which mods are good, which are compatible?--this resource is here to help.
For several years now I've worked with the mod community, collating and managing packages of compatible mods which I refer to as 'mod builds.' The goal behind these builds has always been to find the best KOTOR mods and combine them into a fully-compatible archive, allowing users to get the most content with the least hassle and no fears of incompatibility. That said, I have never skimped on quality in return for quantity: all mods listed in this thread are lore-friendly, and no mod which significantly alters or interrupts the vanilla experience has been considered for inclusion. The goal for these mod builds is an improvement of the vanilla experience rather than the creation of a new experience.
In addition, the builds for both games are divided into full builds and spoiler-free builds designed for first-time players. These spoiler-free builds lack mods which have the potential to alter the game's balance from what BioWare/Obsidian intended. Additionally, some mods in the spoiler-free builds have censored readmes to prevent the player from accidentally being spoiled, so new users can still enjoy bugfixes, updated graphics, and most of the full build's added content free of any risk.
The builds are modular in nature, meaning that most mods aren't reliant upon one another to function. Because of this, you can choose to either use everything I list, or to pick and choose what you prefer for a personalized experience. You are also, of course, welcome to add additional mods on top of these builds, and although I cannot guarantee their compatibility I would be happy to work with any user to maximize their chances of creating a successful build.
Instructions
In the section below are four links, each a permalink to a comment in this thread that includes one of the two mod builds, or the two spoiler-free variants thereof. Permalinking prevents a user from seeing any other comment chains, so permalinking these comments from the OP ensures first-time users won't accidentally stumble into spoilers from other builds. Simply choose the game and the content package you'd like to view and you're set!
As for actually installing these mods, there are a few simple rules to follow:
Create a deadlystream and nexusmods account. Deadlystream--our main host for KOTOR mods--has a file download limit for users without an account (which is free); creating one will let you download all these mods in a single day, instead of over the course of several. The Nexus has a file size limit download without an account, so if you're going to be installing one of the original KOTOR builds, you'll need a Nexus account to download some files. Users of either of the KOTOR 2 builds who do not intend to mod the original game need not have a Nexus account.
Don't attempt to install any mods while continuing a pre-modded save. Unless they're texture files, which are generally safe, once your game is modded any previous saves you have should be treated as incompatible. For major mods, such as TSLRCM, it's invariably the case that you must start a new game to be able to play with them.
Download and install the mods in the order you are presented with them. If you fail to do this, you risk running into bugs, both minor and significant. If you want to add new mods which aren't included in these lists to a build, you should reach out to me so we can work together to create an installation order which is stable for you.
Do not use the Steam Workshop alongside either version of the KOTOR 2 mod build! Don't even use a Workshop version of one of the mods present in the KOTOR 2 builds.
Do not use a non-English version of either game with any of these mods that aren't simple texture replacers! In the future I hope to be more specific about which files are and aren't safe to use across game languages, but for the time being please treat any mods in these builds aside from basic texture replacers as incompatible with games not set to English.
Keep an eye on mod categories and tiers to get an idea of what a mod does and how important I believe it is to use that mod. This is especially important for users of the Spoiler-Free builds, where information will sometimes necessarily be very vague, but it's also helpful for users who don't intend to use the entirety of one of the Full Builds. Each mod has a category and a tier, the former of which clarifies the types of changes the mod makes, and the latter of which, on a scale of 1-4, clarifies how important I believe the mod is for getting the best possible experience out of the game. Using this information, you can better judge what mods you would like to use and what you can safely ignore in the course of your build installation.
Follow installation instructions, the mod creator's when I have no word to put in, and mine when I provide special instructions. Most of these mods are extremely easy to install, but it's still important to make sure you're putting everything where it belongs.
Keep track of master mods. Some mods require other mods to function, and thus the 'master' mod cannot be removed if you want that mod in your build. In the build posts I will list when a mod has a master.
Overwrite any files when prompted. Most of the mods in these builds are fully compatible, but some only have partial compatibility (one part overwrites a part of another mod). They're perfectly safe to use together, though, as long as you follow my instructions. These cases are where the install order matter; I have purposefully tailored the installation order so that mods that have compatibility issues are overwritten in the proper order for the game to function as intended.
New users: be careful with readme files and descriptions on deadlystream and the Nexus! Even for mods that I've censored, there might still be minor spoilers in the readme, and this goes doubly for mods which have not been censored and which have descriptions on deadlystream and the Nexus. When reading about a mod, it's always an excellent rule of thumb to only read so much of the description as is necessary to make sure you know whether you want to use it or not, then the installation instructions (and nothing else).
Mod Builds
FAQ
Although it's been moved out of the thread to conserve space, it's highly recommended that you read the Builds' FAQ if you have any questions about the current implementation of the Builds, problems with the Builds, or a desire to include mods of your own outside of those available in the Builds!
Changelog
6/29/2018:
Replaced Robes for Korriban Sith Students by Shem with Korriban: Back in Black by JCarter426, which is a much more vanilla-friendly interpretation.
6/15/2018:
Updated K1 and K2 builds--my present for the merger!
Updated all MEGA-hosted mods which have received base mod updates since the last build update. The delay in maintaining these files was an oversight which I'll make sure doesn't happen again.
Integrated additional widescreen support for KOTOR 1--we now have widescreen menus! The old 800x600 static menus are now a thing of the past for players using UniWS!
Fully removed the TSL Overhaul mod. The previous build used only about 75% of its modules in a test state to see if balance could be enhanced while removing the most egregious problems, but in this test I found the loot lists were still wildly out of balance. I regret that so many players experienced the game under my recommendation with this mod installed, even after I added the balance warnings to it I did; I hope to improve in the future and ensure that a mod that so massively alters balance such as this does not make its way onto these builds again.
Changelogs older than 1/1/2018 can be found here!
Special Thanks
A very special thanks to my testers! Without these intrepid (some would say foolhardy) guineapigs, the builds as they exist now would not be possible! Many thanks to /u/maverickxv, /u/aholadawin, /u/R_tim94, /u/b_pacman1996, /u/WearMoreHats, /u/Malxados, /u/xlirate, /u/WillikaKillika, /u/ryanhat, and /u/Samdpsois!
Special thanks also to all of the modders whose work I've been using over the years, and an especial thanks to Fair Strides, Deltm, A Future Pilot, and Nomuit, who helped me significantly with testing, bugfixing, and rebuilding mods to support build compatibility!
Thanks also to /u/mattekillert for mocking up the category and tier images for me.
PLEASE DON'T SCROLL DOWN TO THE COMMENT SECTION! Read this OP first; new users run the risk of having content spoiled for them, and all users need to read the special installation instructions listed here!
Welcome!
Welcome to the /r/kotor mod build thread! If you've always wanted to mod KOTOR 1 or 2 but have been hesitant--which mods are good, which are compatible?--this resource is here to help.
For several years now I've worked with the mod community, collating and managing packages of compatible mods which I refer to as 'mod builds.' The goal behind these builds has always been to find the best KOTOR mods and combine them into a fully-compatible archive, allowing users to get the most content with the least hassle and no fears of incompatibility. That said, I have never skimped on quality in return for quantity: all mods listed in this thread are lore-friendly, and no mod which significantly alters or interrupts the vanilla experience has been considered for inclusion. The goal for these mod builds is an improvement of the vanilla experience rather than the creation of a new experience.
In addition, the builds for both games are divided into full builds and spoiler-free builds designed for first-time players. These spoiler-free builds lack mods which have the potential to alter the game's balance from what BioWare/Obsidian intended. Additionally, some mods in the spoiler-free builds have censored readmes to prevent the player from accidentally being spoiled, so new users can still enjoy bugfixes, updated graphics, and most of the full build's added content free of any risk.
The builds are modular in nature, meaning that most mods aren't reliant upon one another to function. Because of this, you can choose to either use everything I list, or to pick and choose what you prefer for a personalized experience. You are also, of course, welcome to add additional mods on top of these builds, and although I cannot guarantee their compatibility I would be happy to work with any user to maximize their chances of creating a successful build.
Instructions
In the section below are four links, each a permalink to a comment in this thread that includes one of the two mod builds, or the two spoiler-free variants thereof. Permalinking prevents a user from seeing any other comment chains, so permalinking these comments from the OP ensures first-time users won't accidentally stumble into spoilers from other builds. Simply choose the game and the content package you'd like to view and you're set!
As for actually installing these mods, there are a few simple rules to follow: