Click on Copy Mass Effect 1 Save Games and navigate to the folder you placed the save game files in. The window will close and nothing else will happen. Save the changes with the menu up top and exit out of the configuration utility. Step 6 Run Mass Effect 2 and click New Game. Step 7 Click Import ME1 Character. Mass Effect 2. After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the 'Mass Effect' trilogy.
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Steps you have to do before starting to mod the Game:
- Back up your coalesced.ini [..Mass Effect 2BioGameConfigPCCooked]
- Download Notepad++ and install it - DO NOT USE Word, Wordpad or notepad this will screw up your game
sourceforge.net/projects/notepad-plus/files/notepad++ releases binary/npp 5.6.6 bin/npp.5.6.6.Installer.exe/download
- Download Ruby and the script to fix the CRC of the coalesced.ini
install ruby and unpack the rb script to [..Mass Effect 2BioGameConfigPCCooked] the place where you also find the coalesced.ini Rapidshare.com
- After editing coalesced.ini file, launch CoalescedrealCRC.rb script to get fix_Coalesced.ini file and remove 'fix_' prefix
Steps based on Horendus Malaih guide from official BioWare forum.
VARIOUS TWEAK LIST:
Open Coalesced.ini file with Notepad++ or other advanced text editor like Scintilla Text Editor:
A. Utility tweaks:
1.
Planet scanning is so slow. I wish I could rotate the planet faster when scanning.
Solution:
- Search for [SFXGame.SFXGameModeOrbital] section
- Increase ScanReticleMoveSpeed and ScanPlanetRotationSpeed values
2.
Jogging slowly around takes so much time. I wish I could storm longer out of combat.
Solution:
- Search for [SFXGame.SFXGame]
- Increase StormStaminaNonCombat and StormRegenNonCombat values
3.
I wish the corpses stay a little longer. It's strange that they vanish so fast.
Solution:
confirmed not working
- Search for [SFXGame.BioArtPlaceable]
- Increase m_fCorpseCleanupFirstAttemptTime value
4
I don't like the pregenerated head models at character creation. Wish I could replace them with something better.
Solution:
- Search for [SFXGame.BioSFHandler_NewCharacter]
- Replace MalePregeneratedHeadCodes and FemalePregeneratedHeadCodes with the ones you want
B. Difficulty and balance tweaks:
1.
I don't like the new global cooldown system. It forces me to use only the most efficient skills on higher difficulties and forget about less efficient but effective ones.
Solution:
confirmed not working
- Search for [SFXGame.SFXGameConfig]
- Change UseSharedPowerCooldown=TRUE to false
2.
Why guncentric classes have easier time in ME2? I'd like to use class powers on higher difficulties but im seriously limited because shields block powers. Wish I could change that.
Solution:
- Search for [SFXGame.SFXGameConfig]
- Change bShieldsBlockPowers=true to false
3.
Insanity difficulty is still rather easy to me. I wish enemies could have more health/shields and Shepard less.
Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Increase EnemyHealthMultiplierLow, EnemyHealthMultiplierHigh and EnemyShieldBonus values
- Decrease PlayerHealthMultiplierLow and PlayerHealthMultiplierHigh values
4.
Insanity difficulty is still rather easy to me. I wish enemies could use their powers more often. Shepard's team cooldown should be increased.
Solution:
- Search for [SFXGame.SFXDifficulty_Level5]
- Decrease EnemyPowerCooldownMultiplier value
- Increase SquadPowerCooldownMultiplier value
5.
I've mined only rich planets and still I have plenty of minerals. There's too much of them to encurage scanning more planets.
Solution:
- Search for [SFXGame.BioPlanet]
- Decrease PlacedMineralsPool and optionally EezoMineralsBase with ScanBarMaxMineralSize values
6.
I like the new ammo idea but I wish thermal clips wouldn't be so sparse.
Solution:
- Search for [SFXGame.SFXDroppedAmmo]
- Increase PctAmmoGiven value
7.
Having to reload weapon makes the combat more dynamic but I don't like picking up ammo. Wish I could reload but get infinite ammo.
Solution:
- Search for [SFXGame.SFXWeapon]
- Change bCanDropAmmo=true to false
- Search for weapons [SFXGameContent_Inventory.SFXWeapon_*]
- Change bInfiniteAmmo=false to true
8.
I don't like having an unfair advantage over the enemies. In ME1 enemies regenerated their shields. I wish they regenerate in ME2.
Solution:
- Search for [SFXGame.SFXShield_Base]
- Change bRechargeable=false, bFastCoverRegen=false and bAbsorbDamageOnBreak=false to true
- Add bRechargeable=false, bFastCoverRegen=false and bAbsorbDamageOnBreak=false to [SFXGame.SFXShield_GethEnergy] and [SFXGame.SFXShield_GethEnergy_Player] sections
9.
Auto-regeneration feature takes away the challange from game. Not even once I really had to use medigel.
Solution:
- Search for [SFXGame.SFXModule_DamageParty]
- Decrease HealthRegenRate value or change bHealthRegenerates=true to false to turn it off completely
10.
I'd like to take Jacob on a mission but I find his weapon choice useless. Why can't he have an assault rifle. He's an ex-Alliance soldier, all soldiers know how to use a rifle.
Solution:
- Search for [SFXGame.SFXPlayerSquadLoadoutData]
- Change Jacob's LoadoutWeapons_Shotguns to LoadoutWeapons_AssaultRifles in HenchLoadoutInfo=(className=SFXPawn_Jacob, Weaponclasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotgun)) Forza horizon 4 download pc.
C. Non coalesced.ini tweaks:
1.
How can I disable logo movies?
Solution:
- Open ..Mass Effect 2BioGameMovies folder and rename BWLogo.bik and ME_EAsig_720p_v2_raw.bik to BWLogo.bik.old and ME_EAsig_720p_v2_raw.bik.old
Plenty of other changes are possible, I just listed the ones that I think are worth to mention.
Please let me know if you find something not working.
I'm not responsible to any damage this might cause to your computer and/or for legal issues from bioware/EA. All modding happens at your own risk please not further than im not affilated with any programs listed in this thread. By using this guide/the download links i provided you agree with this statement.