This game mode will favor Soviet tanks more, owing to oddly angled armor and whatnot. Might as well factor in some less arcade-like accuracy. Might as well factor in some less arcade-like accuracy. Soviet tanks already get some less arcade like accuracy, so it's balanced out for the most part. Spin Tires is the popular award-winning game, history of it's origin traces back as far as to 2009, when a tiny, but very talented team of two Russian men, Pavel Zagrebelny and Roman Gluschenko, took part in Intel's Havok Physics Innovation Contest. The game caught attention of a few gaming communities. Jan 21, 2019 Gameplay The essence of World of Tanks for PC, PS4 and etc. Is competitive multiplayer gameplay in short mini-campaigns and tournaments as well as single battles fought in one of several game modes. The action is shown from third-person perspective, featuring simulation complemented with action, strategy, and RPG elements. The production offers more than 300 different tanks.
I have had a few ideas for game modes for WOT. I dont feel like these would be difficult at all to implement as they are just matchmaking solutions
Historical Mismatching I think the reason many started this game was to play the feared Tiger 1. The infamous tank that desimated Soviet and American tanks near the end of WW2. Come to find out, its not all the great when matched against tanks its own tier. But i think it would be a load of fun to play against sherman M4s and T34s, but current matchmaking rarely allows it Solution: New mode where 1 team has 7-10 German tanks consisting of tigers, panthers, stuggs, and a light vs 15 tier 5-6 american to soviet steam rollers consisting primarly of t34s and shermans. In order to enter this game mode you must own both the German and either American or Soviet applicable tanks. This game mode would keep more expierienced players playing (and paying) longer.
Multitier Mode This mode is similar to what other games do where the player has multiple vehicles in one level. A simple respawn really. The difference being for WOT, the tanks must be the same country and the playing must invoke one tank of each class of an ascending tier. Probably 4-8 tier would work best, lower tier game seem to go more quickly than higher tier ones. Tanks always start at the same point so keeping ones home base secure is a MUST, otherwise youll get camped and your game will majorly suck wieners An ammo reload point might be a good idea, though it should take at least 30 seconds to do so. Artillery must be selected as an option for the player, but only a few people are selected to play that class, otherwise multiple people might get stuck player arty at once. Or, maybe that should just be part of the game mode. Idk
Gambling This is pretty straight forward as a game mode, but not necessarily in the law. While wagering silver is a no brainer because its a secondary purchase, gold might be a little different because it is directly transferable from fiat currency to wot gold. I dont think it would be an issue because one cant tranfer wot gold BACK to fiat. Doing an age verification to enter this mode might not be a bad idea
The matching making it simple. Select your tank and place the agreed upon wager. You could have a variable wager like 1-5 gold or 10,000 to 1,000,000 silver, but then wot would have to not only matchmake based on tank AND wager, but also distribute rewards based on input.
Tell me what you think.
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This isn't a shit post and I'm not a noob to this game. Trying to be really and honestly objective. Our server numbers are dwindling and we're losing players to the game quickly. We need something to make this game come alive again and be fun to play again.
From what I remember, when we had domination mode, people played the crap out of it... that was when the tanks were provided to you and the cost of playing said tanks wasn't very high. You could do whatever wanted with little to no consequence and you had fun doing it.
Fast forward past a few patches and we now have no Domination mode and nothing to replace it... at all. Part of me has to wonder if we should include two types of Random Battles. One with 'Pick Up To 3 Tanks' and allow you to respawn with those 3 tanks in that battle. The other being the more serious and normal mode with only one spawn, that we all know so well.
New Respawn Mode:
Plays the Classic Maps
Pick from 3 Tanks to play with within a +/-2 Tier
Your Tank De-spawns when you die
Credits and XP earned is based on damage done, kills earned, and respawns used (no spotting damage). The less spawns and the more damage means higher pay. If you die 30 times, you don't lose money but you also don't make any. At least you had fun. No Spotting damage will encourage players to fight rather than watch.
No Negative Earnings - You keep what you make. You shouldn't be penalized for playing and learning.
BR is based on top tank BR with exception to Scouts.
Capping the base ends spawns and allows the win. Two modes could be made out of this. The two base system, and the central flag. I'm not really sure which one would work better but having both might not be bad either.
You win by # of kills, Getting to the Kill limit before the time runs out, or Capping the point and stopping the spawn of tanks.
Old Normal Mode:
Plays the Classic Maps
Pick One Tank From the Garage
Death upon reaching 0
Credits and XP earned based on spotting/damage and kills.
Earnings are higher in this mode than respawn because of the increased risk, but you can also go negative for poorly playing.
BR is based on current BR system.
We need players... to keep the game afloat if we want it to remain. While the modifications that they're making to the game benefit us who have Tier 10's and have a lot of things unlocked, there is almost no incentive or perks to someone who is of low tier and has nothing. Grinding a tank's XP would be more fun because you don't have to worry about dying with it. Since you have the ability to spawn any of the tanks in your 3 at will, you can play whatever you feel you need for the given deployment of the field (sort of like Overwatch). This should attract some of the playerbase that likes tanks, but don't care for the high skill curve.
Also, this mode would help out with tanks like the M3 Lee that are a grind fest due to their poor mobility and battle capability. Getting killed 30 times in an M3 Lee is far less infuriating if you can at least have a shot at killing the guy that killed you last time.
Anyways it's all just an idea. I personally really miss having game modes where respawn is enabled (like the large pixel tank game mode, and the recent one that was based on World War 1). I always feel like I objectively have more fun that way than just the single spawn and die system. I'm just curious if the remaining part of the community agrees with the idea.
Edit: Also we could bring back maps like Hidden Village, Dragon Valley and others that were removed because of the inability to be balanced. Being able to respawn would allow a team to continue to push one side or the other in order to claim dominance.