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Program Will Be Terminated Assault Squad 2

05.09.2019 
Program Will Be Terminated Assault Squad 2 6,2/10 9586 reviews

They are the names of 2 Men Of War Assault Squad 2 & they gave disabled my monitor OR drivers. It was a Xilence program a logitech quick the following problem. I have been working on This is with a Gigabyte P45 had very little luck. Program will be Terminate: Men of War: Assault Squad Hi All I m experiencing a crash problem with this version of Men of War: Assault Squad when playing mp over Internet.

  1. 'C:Program Files (x86)SteamsteamappscommonMen of War Assault Squad 2mowas_2.exe'
  2. [00:00:28] Localization key redefinition: interface/ok in /interface/text/#editor.lng (/interface/text/#editor.lng, 123)
  3. [00:00:28] Localization key redefinition: interface/cancel in /interface/text/#editor.lng (/interface/text/#editor.lng, 124)
  4. [00:00:28] Localization key redefinition: interface/yes in /interface/text/#editor.lng (/interface/text/#editor.lng, 125)
  5. [00:00:28] Localization key redefinition: interface/no in /interface/text/#editor.lng (/interface/text/#editor.lng, 126)
  6. [00:00:28] Localization key redefinition: rsc/resource_is_readonly in /interface/text/#editor.lng (/interface/text/#editor.lng, 169)
  7. Attempting to synchronize profiles...
  8. Loading profile 11922416 from file mowas.profile.11922416
  9. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/game_progress.set. Local=06.16 03:16:19 Remote=06.16 03:16:19
  10. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/keys.set. Local=06.16 03:17:44 Remote=06.16 03:17:44
  11. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/settings.set. Local=06.16 03:25:28 Remote=06.16 03:25:28
  12. Sync Done.
  13. Loading profile 11922416 from file mowas.profile.11922416.saves
  14. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/game.scn. Local=06.07 15:02:35 Remote=06.07 15:02:35
  15. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/map.scn. Local=06.07 15:02:35 Remote=06.07 15:02:35
  16. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/mission.scn. Local=06.07 15:02:35 Remote=06.07 15:02:35
  17. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/preview.jpg. Local=06.07 15:02:36 Remote=06.07 15:02:36
  18. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave1/status. Local=06.07 15:02:36 Remote=06.07 15:02:36
  19. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/game.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
  20. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/map.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
  21. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/mission.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
  22. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/preview.jpg. Local=06.07 15:02:36 Remote=06.07 15:02:36
  23. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave2/status. Local=06.07 15:02:36 Remote=06.07 15:02:36
  24. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/game.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
  25. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/map.scn. Local=06.07 15:02:36 Remote=06.07 15:02:36
  26. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/mission.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
  27. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/preview.jpg. Local=06.07 15:02:37 Remote=06.07 15:02:37
  28. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave3/status. Local=06.07 15:02:37 Remote=06.07 15:02:37
  29. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/game.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
  30. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/map.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
  31. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/mission.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
  32. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/preview.jpg. Local=06.07 15:02:37 Remote=06.07 15:02:37
  33. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/autosave4/status. Local=06.07 15:02:37 Remote=06.07 15:02:37
  34. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/game.scn. Local=06.07 15:02:37 Remote=06.07 15:02:37
  35. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/map.scn. Local=06.07 15:02:38 Remote=06.07 15:02:38
  36. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/mission.scn. Local=06.07 15:02:38 Remote=06.07 15:02:38
  37. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/preview.jpg. Local=06.07 15:02:38 Remote=06.07 15:02:38
  38. SyncFile c:/users/beverly/documents/my games/men of war - assault squad 2/profiles/11922416/save/dcg/status. Local=06.07 15:02:38 Remote=06.07 15:02:38
  39. Sync Done.
  40. Build: 2016.09.16 22:34 - 0x00C57FCA
  41. Product: Men of War: Assault Squad 2 - v3.260.0 - standard
  42. [00:01:02] Localization key redefinition: interface/ok in /interface/text/#editor.lng (/interface/text/#editor.lng, 123)
  43. [00:01:02] Localization key redefinition: interface/cancel in /interface/text/#editor.lng (/interface/text/#editor.lng, 124)
  44. [00:01:02] Localization key redefinition: interface/yes in /interface/text/#editor.lng (/interface/text/#editor.lng, 125)
  45. [00:01:02] Localization key redefinition: interface/no in /interface/text/#editor.lng (/interface/text/#editor.lng, 126)
  46. [00:01:02] Localization key redefinition: rsc/resource_is_readonly in /interface/text/#editor.lng (/interface/text/#editor.lng, 169)
  47. [00:01:02] Localization key redefinition: desc/entity/m2halftrack in /interface/text/desc.lng (/interface/text/desc.lng, 1370)
  48. [00:01:02] Localization key redefinition: desc/entity/pz4d in /interface/text/desc.lng (/interface/text/desc.lng, 1646)
  49. [00:01:02] Localization key redefinition: desc/entity/zis3_42 in /interface/text/desc.lng (/interface/text/desc.lng, 1733)
  50. [00:01:02] Localization key redefinition: desc/weapon/76mm_l11 in /interface/text/desc.lng (/interface/text/desc.lng, 2430)
  51. [00:01:02] Localization key redefinition: desc/weapon/type100smg in /interface/text/desc.lng (/interface/text/desc.lng, 2616)
  52. [00:01:02] Localization key redefinition: desc/weapon/type99rifle in /interface/text/desc.lng (/interface/text/desc.lng, 2623)
  53. [00:01:02] Localization key redefinition: desc/stuff/helmet_airborne_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2870)
  54. [00:01:02] Localization key redefinition: desc/stuff/helmet_marine_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2872)
  55. [00:01:02] Localization key redefinition: desc/stuff/helmet_usa_w in /interface/text/desc.lng (/interface/text/desc.lng, 2875)
  56. [00:01:02] Localization key redefinition: desc/stuff/usmc-cap1 in /interface/text/desc.lng (/interface/text/desc.lng, 2926)
  57. [00:01:02] Localization key redefinition: info/special/zis3_41 in /interface/text/info.lng (/interface/text/info.lng, 505)
  58. [00:01:03] Entity redefinition: type94 (eentityraw.cpp, 43) @ [main_loop]
  59. [00:01:03] Entity redefinition: type94_x (eentityraw.cpp, 43) @ [main_loop]
  60. [00:01:03] Entity redefinition: type94_xx (eentityraw.cpp, 43) @ [main_loop]
  61. [00:01:03] Entity redefinition: eng-smg (eentityraw.cpp, 43) @ [main_loop]
  62. [00:01:03] Entity redefinition: eng-soldier (eentityraw.cpp, 43) @ [main_loop]
  63. [00:01:03] Entity redefinition: beret_eng (eentityraw.cpp, 43) @ [main_loop]
  64. [00:01:03] Entity redefinition: cap1_jap (eentityraw.cpp, 43) @ [main_loop]
  65. [00:01:03] Entity redefinition: helmet1_jap (eentityraw.cpp, 43) @ [main_loop]
  66. [00:01:03] Entity redefinition: helmet1_jap_w (eentityraw.cpp, 43) @ [main_loop]
  67. [00:01:03] Entity redefinition: helmet2_jap (eentityraw.cpp, 43) @ [main_loop]
  68. [00:01:03] Entity redefinition: helmet3_jap (eentityraw.cpp, 43) @ [main_loop]
  69. [00:01:03] Entity redefinition: helmet_jap (eentityraw.cpp, 43) @ [main_loop]
  70. [00:01:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
  71. [00:01:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
  72. [00:01:03] Entity redefinition: radio_station (eentityraw.cpp, 43) @ [main_loop]
  73. [00:01:03] Entity redefinition: shellhole_big (eentityraw.cpp, 43) @ [main_loop]
  74. [00:01:03] Entity redefinition: shellhole_medium (eentityraw.cpp, 43) @ [main_loop]
  75. [00:01:03] Invalid ricochet angle (/set/material.set, 252)
  76. [00:01:03] Invalid ricochet angle (/set/material.set, 253)
  77. [00:01:03] Invalid ricochet angle (/set/material.set, 254)
  78. [00:01:03] Invalid ricochet angle (/set/material.set, 255)
  79. [00:01:03] Invalid ricochet angle (/set/material.set, 296)
  80. [00:01:03] Invalid ricochet angle (/set/material.set, 297)
  81. [00:01:03] Invalid ricochet angle (/set/material.set, 298)
  82. [00:01:03] Invalid ricochet angle (/set/material.set, 299)
  83. [00:01:03] Invalid ricochet angle (/set/material.set, 300)
  84. [00:01:03] Invalid ricochet angle (/set/material.set, 301)
  85. [00:01:03] Invalid ricochet angle (/set/material.set, 302)
  86. [00:01:03] Invalid ricochet angle (/set/material.set, 303)
  87. [00:01:03] Invalid ricochet angle (/set/material.set, 326)
  88. [00:01:03] Invalid ricochet angle (/set/material.set, 327)
  89. [00:01:03] Invalid ricochet angle (/set/material.set, 328)
  90. [00:01:03] Invalid ricochet angle (/set/material.set, 329)
  91. [00:01:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
  92. [00:01:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
  93. [00:01:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
  94. Phase Mounting mod resources from Steam Workshop... took 5189.31ms.
  95. Phase Loading multiplayer resources... took 13466.3ms.
  96. Opening main page
  97. [00:02:03] Localization key redefinition: interface/ok in /interface/text/#editor.lng (/interface/text/#editor.lng, 123)
  98. [00:02:03] Localization key redefinition: interface/cancel in /interface/text/#editor.lng (/interface/text/#editor.lng, 124)
  99. [00:02:03] Localization key redefinition: interface/yes in /interface/text/#editor.lng (/interface/text/#editor.lng, 125)
  100. [00:02:03] Localization key redefinition: interface/no in /interface/text/#editor.lng (/interface/text/#editor.lng, 126)
  101. [00:02:03] Localization key redefinition: rsc/resource_is_readonly in /interface/text/#editor.lng (/interface/text/#editor.lng, 169)
  102. [00:02:03] Localization key redefinition: desc/entity/m2halftrack in /interface/text/desc.lng (/interface/text/desc.lng, 1370)
  103. [00:02:03] Localization key redefinition: desc/entity/pz4d in /interface/text/desc.lng (/interface/text/desc.lng, 1646)
  104. [00:02:03] Localization key redefinition: desc/entity/zis3_42 in /interface/text/desc.lng (/interface/text/desc.lng, 1733)
  105. [00:02:03] Localization key redefinition: desc/weapon/76mm_l11 in /interface/text/desc.lng (/interface/text/desc.lng, 2430)
  106. [00:02:03] Localization key redefinition: desc/weapon/type100smg in /interface/text/desc.lng (/interface/text/desc.lng, 2616)
  107. [00:02:03] Localization key redefinition: desc/weapon/type99rifle in /interface/text/desc.lng (/interface/text/desc.lng, 2623)
  108. [00:02:03] Localization key redefinition: desc/stuff/helmet_airborne_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2870)
  109. [00:02:03] Localization key redefinition: desc/stuff/helmet_marine_usa in /interface/text/desc.lng (/interface/text/desc.lng, 2872)
  110. [00:02:03] Localization key redefinition: desc/stuff/helmet_usa_w in /interface/text/desc.lng (/interface/text/desc.lng, 2875)
  111. [00:02:03] Localization key redefinition: desc/stuff/usmc-cap1 in /interface/text/desc.lng (/interface/text/desc.lng, 2926)
  112. [00:02:03] Localization key redefinition: info/special/zis3_41 in /interface/text/info.lng (/interface/text/info.lng, 505)
  113. [00:02:03] Entity redefinition: type94 (eentityraw.cpp, 43) @ [main_loop]
  114. [00:02:03] Entity redefinition: type94_x (eentityraw.cpp, 43) @ [main_loop]
  115. [00:02:03] Entity redefinition: type94_xx (eentityraw.cpp, 43) @ [main_loop]
  116. [00:02:03] Entity redefinition: eng-smg (eentityraw.cpp, 43) @ [main_loop]
  117. [00:02:03] Entity redefinition: eng-soldier (eentityraw.cpp, 43) @ [main_loop]
  118. [00:02:03] Entity redefinition: beret_eng (eentityraw.cpp, 43) @ [main_loop]
  119. [00:02:03] Entity redefinition: cap1_jap (eentityraw.cpp, 43) @ [main_loop]
  120. [00:02:03] Entity redefinition: helmet1_jap (eentityraw.cpp, 43) @ [main_loop]
  121. [00:02:03] Entity redefinition: helmet1_jap_w (eentityraw.cpp, 43) @ [main_loop]
  122. [00:02:03] Entity redefinition: helmet2_jap (eentityraw.cpp, 43) @ [main_loop]
  123. [00:02:03] Entity redefinition: helmet3_jap (eentityraw.cpp, 43) @ [main_loop]
  124. [00:02:03] Entity redefinition: helmet_jap (eentityraw.cpp, 43) @ [main_loop]
  125. [00:02:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
  126. [00:02:03] Entity redefinition: tankhelmet_jap (eentityraw.cpp, 43) @ [main_loop]
  127. [00:02:03] Entity redefinition: radio_station (eentityraw.cpp, 43) @ [main_loop]
  128. [00:02:03] Entity redefinition: shellhole_big (eentityraw.cpp, 43) @ [main_loop]
  129. [00:02:03] Entity redefinition: shellhole_medium (eentityraw.cpp, 43) @ [main_loop]
  130. [00:02:03] Invalid ricochet angle (/set/material.set, 252)
  131. [00:02:03] Invalid ricochet angle (/set/material.set, 253)
  132. [00:02:03] Invalid ricochet angle (/set/material.set, 254)
  133. [00:02:03] Invalid ricochet angle (/set/material.set, 255)
  134. [00:02:03] Invalid ricochet angle (/set/material.set, 296)
  135. [00:02:03] Invalid ricochet angle (/set/material.set, 297)
  136. [00:02:03] Invalid ricochet angle (/set/material.set, 298)
  137. [00:02:03] Invalid ricochet angle (/set/material.set, 299)
  138. [00:02:03] Invalid ricochet angle (/set/material.set, 300)
  139. [00:02:03] Invalid ricochet angle (/set/material.set, 301)
  140. [00:02:03] Invalid ricochet angle (/set/material.set, 302)
  141. [00:02:03] Invalid ricochet angle (/set/material.set, 303)
  142. [00:02:03] Invalid ricochet angle (/set/material.set, 326)
  143. [00:02:03] Invalid ricochet angle (/set/material.set, 327)
  144. [00:02:03] Invalid ricochet angle (/set/material.set, 328)
  145. [00:02:03] Invalid ricochet angle (/set/material.set, 329)
  146. [00:02:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
  147. [00:02:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
  148. [00:02:08] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
  149. [00:02:16] Mission '/map/multi/1v1_highwayn13/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  150. [00:02:16] Mission '/map/multi/2v2_authie/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  151. [00:02:16] Mission '/map/multi/2v2_beachlandia/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  152. [00:02:16] Mission '/map/multi/2v2_castle/test.mi' is skipped - game type(test) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  153. [00:02:16] Mission '/map/multi/2v2_costal_railway_town/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  154. [00:02:16] Mission '/map/multi/2v2_farmlandia/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  155. [00:02:16] Mission '/map/multi/2v2_farmlandia/0a.mi' is skipped - game type(0a) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  156. [00:02:16] Mission '/map/multi/3v3_outskirtscherbourg/0.mi' is skipped - game type(0) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  157. [00:02:16] Mission '/map/multi/4x4_gsm_elzas/battle_zones_old.mi' is skipped - game type(battle_zones_old) is undefined (mp_card_map.cpp, 437) @ [main_loop]
  158. [00:05:14] Unread data detected in value of property 'charge/' (/set/multiplayer/units/ger/vehicles_44.set, 2)
  159. [00:05:15] Media file '/sound/mission/multi/1v1_afro/story' not found (edevicemedia.cpp, 393) @ [main_loop]
  160. [00:05:15] Invalid ricochet angle (/set/material.set, 252)
  161. [00:05:15] Invalid ricochet angle (/set/material.set, 253)
  162. [00:05:15] Invalid ricochet angle (/set/material.set, 254)
  163. [00:05:15] Invalid ricochet angle (/set/material.set, 255)
  164. [00:05:15] Invalid ricochet angle (/set/material.set, 296)
  165. [00:05:15] Invalid ricochet angle (/set/material.set, 297)
  166. [00:05:15] Invalid ricochet angle (/set/material.set, 298)
  167. [00:05:15] Invalid ricochet angle (/set/material.set, 299)
  168. [00:05:15] Invalid ricochet angle (/set/material.set, 300)
  169. [00:05:15] Invalid ricochet angle (/set/material.set, 301)
  170. [00:05:15] Invalid ricochet angle (/set/material.set, 302)
  171. [00:05:15] Invalid ricochet angle (/set/material.set, 303)
  172. [00:05:15] Invalid ricochet angle (/set/material.set, 326)
  173. [00:05:15] Invalid ricochet angle (/set/material.set, 327)
  174. [00:05:15] Invalid ricochet angle (/set/material.set, 328)
  175. [00:05:15] Invalid ricochet angle (/set/material.set, 329)
  176. [00:05:20] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
  177. [00:05:20] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
  178. [00:05:20] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
  179. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/explosion/exp_sled' (/texture/fx/explosion/exp_sled.ebm, 3)
  180. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/flash/sledbulet' (/texture/fx/flash/sledbulet.ebm, 3)
  181. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/flash/supershock' (/texture/fx/flash/supershock.ebm, 3)
  182. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/trek' (/texture/fx/particle/trek.ebm, 4)
  183. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel01' (/texture/fx/particle/tracewheel01.ebm, 4)
  184. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel02' (/texture/fx/particle/tracewheel02.ebm, 4)
  185. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel03' (/texture/fx/particle/tracewheel03.ebm, 4)
  186. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel04' (/texture/fx/particle/tracewheel04.ebm, 4)
  187. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel05' (/texture/fx/particle/tracewheel05.ebm, 4)
  188. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0000' (/texture/fx/_bmp/explosion/artilleryblast0000.ebm, 3)
  189. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0001' (/texture/fx/_bmp/explosion/artilleryblast0001.ebm, 3)
  190. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0002' (/texture/fx/_bmp/explosion/artilleryblast0002.ebm, 3)
  191. [00:05:20] Automatic MIP generation not supported. Bitmap: '/texture/fx/_bmp/explosion/artilleryblast0003' (/texture/fx/_bmp/explosion/artilleryblast0003.ebm, 3)
  192. [00:05:23] Automatic MIP generation not supported. Bitmap: '/properties/selection/vehicle' (/properties/selection/vehicle.ebm, 4)
  193. [00:05:23] Automatic MIP generation not supported. Bitmap: '/texture/common/water/01_river_small/water' (/texture/common/water/01_river_small/water.tex, 3)
  194. [00:05:23] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 2)
  195. [00:05:23] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 10)
  196. [00:05:23] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 18)
  197. [00:05:23] Automatic MIP generation not supported. Bitmap: '/entity/service/map_point/tex0_0' (/entity/service/map_point/tex0_0.tex, 3)
  198. [00:05:23] Link failed: no entity to link 8034 (/map/multi/1v1_afro/battle_zones.mi, 109)
  199. [00:05:23] Link failed: no entity to link 8035 (/map/multi/1v1_afro/battle_zones.mi, 110)
  200. [00:05:23] Link failed: no entity to link 8037 (/map/multi/1v1_afro/battle_zones.mi, 111)
  201. [00:05:23] Can't apply environment preset 'multi/canyon', using defaults
  202. [00:05:24] Automatic MIP generation not supported. Bitmap: '/texture/fx/explosion/woronka5' (/texture/fx/explosion/woronka5.ebm, 3)
  203. [00:05:24] Automatic MIP generation not supported. Bitmap: '/texture/fx/explosion/fire_sled' (/texture/fx/explosion/fire_sled.ebm, 3)
  204. [00:05:31] /entity/inventory/-ammo/fg_20mm_zenite/zenite ammo.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  205. [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/30_browning_m1919a4/box' (/entity/-vehicle/mg_tripods/30_browning_m1919a4/box.tif.tex, 3)
  206. [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/30_browning_m1919a4/patrons' (/entity/-vehicle/mg_tripods/30_browning_m1919a4/patrons.tif.tex, 3)
  207. [00:05:31] /texture/common/model/37mm_flak_36_sp.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  208. [00:05:31] /entity/-vehicle/cannon/x/37mm_flak_36_x/37mm_flak_36_x.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  209. [00:05:31] /entity/-vehicle/cannon/x/37mm_flak_36_xx/37mm_flak_36_xx.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  210. [00:05:31] Unknown props : 'mortar_heavy' (/entity/-vehicle/mortars/4_2_inch_mortar_m_2/4_2_inch_mortar_m_2.def, 83)
  211. [00:05:31] /entity/-vehicle/mortars/4_2_inch_mortar_m_2/dark_olive_green.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  212. [00:05:31] No Stuff found for tags 'mortar107 sm' (may lead to crash) (/entity/inventory/-ammo/ammo_mortar107_sm/ammo_mortar107_sm.def, 5)
  213. [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/50_browning_m2hb/box' (/entity/-vehicle/mg_tripods/50_browning_m2hb/box.tif.tex, 3)
  214. [00:05:31] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/mg_tripods/50_browning_m2hb/patrons' (/entity/-vehicle/mg_tripods/50_browning_m2hb/patrons.tif.tex, 3)
  215. [00:05:31] Unknown props : 'mortar_light' (/entity/-vehicle/mortars/5_cm_granatwerfer_36/5_cm_granatwerfer_36.def, 76)
  216. [00:05:31] /entity/-vehicle/mortars/5_cm_granatwerfer_36/mina3.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  217. [00:05:31] /entity/-vehicle/mortars/5_cm_granatwerfer_36/metal8.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  218. [00:05:31] /entity/-vehicle/mortars/5_cm_granatwerfer_36/wood23.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  219. [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_x/mina3.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  220. [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_x/metal8.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  221. [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_x/wood23.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  222. [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_xx/mina3.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  223. [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_xx/metal8.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  224. [00:05:31] /entity/-vehicle/mortars/x/5_cm_granatwerfer_36_xx/wood23.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  225. [00:05:32] Unknown props : 'medium' (/entity/-vehicle/cannon/75mm_leig18/75mm_leig18.def, 82)
  226. [00:05:32] /entity/inventory/-ammo/ammo_mortar81_fg_heavy/mortal ammo.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  227. [00:05:32] /entity/inventory/-ammo/ammo_mortar81_sm/mortal ammo.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  228. [00:05:32] Automatic MIP generation not supported. Bitmap: '/properties/selection/airdrop' (/properties/selection/airdrop.ebm, 4)
  229. [00:05:32] /properties/selection/airdrop.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  230. [00:05:32] Unknown props : 'nosee' (/entity/-vehicle/airdrop/airborne_spawner/airborne_spawner.def, 147)
  231. [00:05:32] Automatic MIP generation not supported. Bitmap: '/texture/common/model/glass' (/texture/common/model/glass.tga.tex, 3)
  232. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 29)
  233. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 47)
  234. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 56)
  235. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 66)
  236. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 76)
  237. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 86)
  238. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 96)
  239. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 106)
  240. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 116)
  241. [00:05:33] /texture/common/animation/track_pz4.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  242. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 19)
  243. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 37)
  244. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 46)
  245. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 56)
  246. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 66)
  247. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 76)
  248. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 86)
  249. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 96)
  250. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 106)
  251. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 19)
  252. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 27)
  253. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 36)
  254. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 46)
  255. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 56)
  256. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 66)
  257. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 76)
  258. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 86)
  259. [00:05:33] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 96)
  260. [00:05:34] /entity/inventory/-weapon/mg34_st/mg34_body.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  261. [00:05:34] /entity/inventory/-weapon/mg34_st/upg_sil_556ar.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  262. [00:05:36] No Stuff found for tags 'bullet75 ger heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_kwk40/shell_heat_75kwk40.def, 9)
  263. [00:05:36] Automatic MIP generation not supported. Bitmap: '/entity/inventory/dummy_item/bugcacher' (/entity/inventory/dummy_item/dummy_item.def/dummy_item.mdl/07_-_default.mtl, 3)
  264. [00:05:37] Automatic MIP generation not supported. Bitmap: '/properties/selection/selected' (/properties/selection/selected.ebm, 4)
  265. [00:05:37] Automatic MIP generation not supported. Bitmap: '/properties/selection/selectable' (/properties/selection/selectable.ebm, 4)
  266. [00:05:37] Automatic MIP generation not supported. Bitmap: '/properties/selection/active' (/properties/selection/active.ebm, 4)
  267. [00:05:37] /texture/common/animation/track_pz5.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  268. [00:05:38] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_medium/jagdpanzer_iv_l48/jpz4l48' (/entity/-vehicle/tank_medium/jagdpanzer_iv_l48/jpz4l48.tif.tex, 3)
  269. [00:05:38] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_medium/x/jagdpanzer_iv_x/jpz4l48' (/entity/-vehicle/tank_medium/x/jagdpanzer_iv_x/jpz4l48.tif.tex, 3)
  270. [00:05:38] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_medium/x/jagdpanzer_iv_xx/jpz4l48' (/entity/-vehicle/tank_medium/x/jagdpanzer_iv_xx/jpz4l48.tif.tex, 3)
  271. [00:05:40] /texture/common/inventory/shells/105mm_heat.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  272. [00:05:41] /texture/common/inventory/shells/76mm_us_apc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  273. [00:05:41] /texture/common/inventory/shells/76mm_us_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  274. [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 82)
  275. [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 86)
  276. [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 78)
  277. [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 82)
  278. [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 48)
  279. [00:05:41] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 52)
  280. [00:05:42] /texture/common/inventory/shells/76mm_wp.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  281. [00:05:43] /texture/common/inventory/shells/57mm _us_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  282. [00:05:43] /texture/common/inventory/shells/57mm _us_apcbc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  283. [00:05:43] /texture/common/inventory/shells/57mm _eng_apds.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  284. [00:05:43] /texture/common/inventory/shells/57mm _eng_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  285. [00:05:43] /texture/common/inventory/shells/57mm _eng_apc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  286. [00:05:43] /texture/common/inventory/shells/57mm _eng_apcbc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  287. [00:05:43] /texture/common/inventory/shells/57mm _eng_fg.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  288. [00:05:44] /texture/common/inventory/shells/75mm_us_ap.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  289. [00:05:44] /texture/common/inventory/shells/75mm_us_apc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  290. [00:05:44] /texture/common/inventory/shells/75mm_wp.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  291. [00:05:44] /texture/common/inventory/shells/90mm_us_apcbc.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  292. [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/m3stuart_early/m3stuart' (/entity/-vehicle/tank_light/m3stuart_early/m3stuart.tif.tex, 3)
  293. [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/m3stuart_early/m7' (/entity/-vehicle/tank_light/m3stuart_early/m7.tif.tex, 3)
  294. [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/m3stuart_early/allied_details' (/entity/-vehicle/tank_light/m3stuart_early/allied_details.tif.tex, 3)
  295. [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/x/m3stuart_early_x/m3stuart_x' (/entity/-vehicle/tank_light/x/m3stuart_early_x/m3stuart_x.tif.tex, 3)
  296. [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/x/m3stuart_early_x/m7' (/entity/-vehicle/tank_light/x/m3stuart_early_x/m7.tif.tex, 3)
  297. [00:05:46] Automatic MIP generation not supported. Bitmap: '/entity/-vehicle/tank_light/x/m3stuart_early_xx/m3stuart_xx' (/entity/-vehicle/tank_light/x/m3stuart_early_xx/m3stuart_xx.tif.tex, 3)
  298. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 106)
  299. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 115)
  300. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 120)
  301. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 129)
  302. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 139)
  303. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 145)
  304. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 150)
  305. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 155)
  306. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 160)
  307. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 163)
  308. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 169)
  309. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 173)
  310. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 179)
  311. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 188)
  312. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 199)
  313. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 265)
  314. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 269)
  315. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 279)
  316. [00:05:53] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 283)
  317. [00:05:54] /texture/common/inventory/shells/75mm_heat.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  318. [00:05:56] No Stuff found for tags 'bullet75 gerp heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_pak40/shell_heat_75pak40.def, 9)
  319. [00:05:57] /texture/common/humanskin/heer/pioneer/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  320. [00:05:57] /entity/humanskin/heer/ger-reg-pioneer/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  321. [00:05:57] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def/grenade_hohlladung.mdl, 12)
  322. [00:05:57] Unknown props : 'sticky_grenade' (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def, 12)
  323. [00:05:57] /texture/common/humanskin/heer/regulars/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  324. [00:05:57] /entity/humanskin/heer/ger-reg-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  325. [00:05:57] /texture/common/humanskin/heer/smocks/enlisted/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  326. [00:05:57] /entity/humanskin/heer/ger-smock2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  327. [00:05:57] /entity/inventory/-equipment/head/helmet_heer_camo/helmet.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  328. [00:05:57] /entity/humanskin/ger_tankman1/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  329. [00:05:57] /entity/humanskin/_tank_com_ger/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  330. [00:05:58] /entity/humanskin/ger-para-rfl/usa-tank-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  331. [00:05:58] /entity/humanskin/ger-para-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  332. [00:05:58] /entity/inventory/-equipment/body/ammo_ger2/char_ger_wet_gear02_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  333. [00:05:58] /entity/inventory/-weapon/sg44/mp44.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  334. [00:05:58] /entity/humanskin/ger-para-smg/usa-tank-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  335. [00:05:58] /entity/humanskin/ger-para-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  336. [00:05:58] /texture/common/humanskin/heer/cav/oberschutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  337. [00:05:58] /entity/humanskin/heer/ger-cav2-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  338. [00:05:58] /texture/common/humanskin/heer/cav/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  339. [00:05:58] /entity/humanskin/heer/ger-cav2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  340. [00:05:58] /entity/inventory/-equipment/body/ammo_ger3/char_ger_wet_gear02_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  341. [00:05:58] /entity/humanskin/heer/ger-cav2-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  342. [00:05:59] /texture/common/humanskin/heer/cav/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  343. [00:05:59] /entity/humanskin/heer/ger-cavnco-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  344. [00:05:59] /entity/inventory/-equipment/head/fieldcap_ger_heer/m43 heer.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  345. [00:05:59] /texture/common/humanskin/heer/cav/obergefreiter/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  346. [00:05:59] /entity/humanskin/heer/ger-cav2-rfl-ober/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  347. [00:05:59] /entity/humanskin/heer/ger-cav2-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  348. [00:05:59] /entity/humanskin/heer/ger-smock2-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  349. [00:05:59] /entity/humanskin/heer/ger-smock2-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  350. [00:05:59] /entity/humanskin/heer/ger-smock2-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  351. [00:05:59] /texture/common/humanskin/heer/smocks/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  352. [00:05:59] /entity/humanskin/heer/ger-smock2-stg44-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  353. [00:05:59] /entity/humanskin/ger-geb-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  354. [00:06:01] /entity/humanskin/ger-geb-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  355. [00:06:04] /entity/humanskin/ger-geb-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  356. [00:06:06] /texture/common/humanskin/heer/regulars/oberschutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  357. [00:06:06] /entity/humanskin/heer/ger-reg2-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  358. [00:06:07] /entity/humanskin/heer/ger-reg2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  359. [00:06:08] /texture/common/humanskin/heer/regulars/obergefreiter/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  360. [00:06:08] /entity/humanskin/heer/ger-reg2-rfl-ober/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  361. [00:06:08] /entity/humanskin/heer/ger-reg2-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  362. [00:06:08] /entity/humanskin/heer/ger-reg2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  363. [00:06:08] /entity/humanskin/heer/ger-reg2-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  364. [00:06:08] /texture/common/humanskin/forma-ger-volkssturm.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  365. [00:06:08] /entity/humanskin/ger-volkssturm/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  366. [00:06:09] /entity/humanskin/heer/ger-cav2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  367. [00:06:09] /entity/humanskin/ger-officer/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  368. [00:06:10] /texture/common/humanskin/heer/regulars/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  369. [00:06:10] /entity/humanskin/heer/ger-regnco-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  370. [00:06:11] /texture/common/humanskin/heer/smocks_sump/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  371. [00:06:11] /entity/humanskin/heer/ger-smock2sump-stg44-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  372. [00:06:11] /texture/common/humanskin/heer/smocks_sump/enlisted/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  373. [00:06:11] /entity/humanskin/heer/ger-smock2sump-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  374. [00:06:11] /entity/humanskin/heer/ger-smock2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  375. [00:06:11] /texture/common/humanskin/heer/arty/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  376. [00:06:11] /entity/humanskin/heer/ger-arty-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  377. [00:06:11] /texture/common/humanskin/heer/smocks_mix/enlisted/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  378. [00:06:11] /entity/humanskin/heer/ger-smock2mix-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  379. [00:06:11] /texture/common/humanskin/heer/volksgrenadier/schutze/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  380. [00:06:11] /entity/humanskin/heer/ger-volkg2-rfl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  381. [00:06:12] /entity/humanskin/heer/ger-smock2mix-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  382. [00:06:12] /entity/humanskin/heer/ger-smock2mix-g43/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  383. [00:06:12] /entity/humanskin/heer/ger-smock2mix-stg44/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  384. [00:06:12] /texture/common/humanskin/heer/volksgrenadier/obergefreiter/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  385. [00:06:12] /entity/humanskin/heer/ger-volkg2-smg-ober/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  386. [00:06:12] /texture/common/humanskin/heer/smocks_mix/nco/ger_soldier.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  387. [00:06:12] /entity/humanskin/heer/ger-smock2mix-smg-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  388. [00:06:12] /entity/humanskin/heer/ger-smock2mix-stg44-nco/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  389. [00:06:12] /entity/humanskin/heer/ger-volkg2-smg/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  390. [00:06:12] /entity/humanskin/us_bazooker/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  391. [00:06:13] /entity/humanskin/usa-devil-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  392. [00:06:13] /entity/humanskin/usa-devil-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  393. [00:06:13] /entity/humanskin/usa-devil-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  394. [00:06:13] /entity/inventory/-weapon/m1carbine/us_carbine_pw_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  395. [00:06:13] /entity/inventory/-weapon/m1carbine/us_carbine_pw_s.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  396. [00:06:13] /entity/inventory/-ammo/-magazines/m1carbine_mag/us_carbine_pw_c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  397. [00:06:13] /texture/common/humanskin/usa-air-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  398. [00:06:13] /entity/humanskin/usa-air-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  399. [00:06:13] /entity/inventory/-equipment/head/helmet_airborne_usa/953d348c.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  400. [00:06:13] /texture/common/humanskin/usa-air-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  401. [00:06:13] /entity/humanskin/usa-air-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  402. [00:06:13] /texture/common/humanskin/usa-marine-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  403. [00:06:13] /entity/humanskin/usa-marine-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  404. [00:06:14] /texture/common/humanskin/usa-marine-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  405. [00:06:14] /entity/humanskin/usa-marine-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  406. [00:06:14] /texture/common/humanskin/usa-marine-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  407. [00:06:14] /entity/humanskin/usa-marine-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  408. [00:06:14] /texture/common/humanskin/usa-101st-air-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  409. [00:06:14] /entity/humanskin/usa-101st-air-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  410. [00:06:14] /texture/common/humanskin/usa-101st-air-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  411. [00:06:14] /entity/humanskin/usa-101st-air-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  412. [00:06:14] /texture/common/humanskin/usa-101st-air-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  413. [00:06:14] /entity/humanskin/usa-101st-air-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  414. [00:06:15] /texture/common/humanskin/usa-air-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  415. [00:06:15] /entity/humanskin/usa-air-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  416. [00:06:15] /texture/common/humanskin/usa-tank-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  417. [00:06:15] /entity/humanskin/usa-tank-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  418. [00:06:15] /texture/common/humanskin/usa-tank-ssgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  419. [00:06:15] /entity/humanskin/usa-tank-ssgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  420. [00:06:15] /entity/humanskin/us_flamer_hp/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  421. [00:06:15] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet1_usa/helmet1_usa.def/helmet1_usa.mdl, 17)
  422. [00:06:15] /entity/inventory/-equipment/head/helmet1_usa/6b411d42.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  423. [00:06:15] /texture/common/humanskin/usa-soldier-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  424. [00:06:15] /entity/humanskin/usa-mgun/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  425. [00:06:15] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet_novice/helmet_novice.def/helmet_novice.mdl, 17)
  426. [00:06:15] /texture/common/humanskin/usa-paramarine-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  427. [00:06:15] /entity/humanskin/usa-paramarine-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  428. [00:06:15] /texture/common/humanskin/usa-paramarine-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  429. [00:06:15] /entity/humanskin/usa-paramarine-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  430. [00:06:15] /texture/common/humanskin/usa-paramarine-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  431. [00:06:15] /entity/humanskin/usa-paramarine-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  432. [00:06:15] /entity/humanskin/us_ranger_hp/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  433. [00:06:16] /texture/common/humanskin/usa-soldier-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  434. [00:06:16] /entity/humanskin/usa-soldier1/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  435. [00:06:16] /entity/humanskin/us_sniper/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  436. [00:06:16] /texture/common/humanskin/usa-soldier-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  437. [00:06:16] /entity/humanskin/usa-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  438. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet2_usa/helmet2_usa.def/helmet2_usa.mdl, 17)
  439. [00:06:16] /entity/inventory/-equipment/head/helmet2_usa/6b411d42.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  440. [00:06:16] /texture/common/humanskin/usa-ranger-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  441. [00:06:16] /entity/humanskin/usa-ranger-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  442. [00:06:16] /texture/common/humanskin/usa-ranger-cpl.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  443. [00:06:16] /entity/humanskin/usa-ranger-cpl/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  444. [00:06:16] /texture/common/humanskin/usa-ranger-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  445. [00:06:16] /entity/humanskin/usa-ranger-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  446. [00:06:16] /texture/common/humanskin/usa-tank-pvt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  447. [00:06:16] /entity/humanskin/usa-tank-pvt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  448. [00:06:16] /texture/common/humanskin/usa-tank-sgt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  449. [00:06:16] /entity/humanskin/usa-tank-sgt/c_usa_harper_eye_c.bmp: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  450. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 244)
  451. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 357)
  452. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 369)
  453. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 444)
  454. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 218)
  455. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 331)
  456. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 340)
  457. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 401)
  458. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 73)
  459. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 111)
  460. [00:06:16] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 147)
  461. [00:06:17] /entity/inventory/-ammo/nebel_incendiary_ammo/nebel 280 rocket.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  462. [00:06:20] /entity/-vehicle/btr/np_sdkfz250_7/sdkfz_track.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  463. [00:06:20] /entity/-vehicle/btr/np_sdkfz250_7/engine.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  464. [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_x/sdkfz_track.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  465. [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_x/engine.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  466. [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_xx/sdkfz_track.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  467. [00:06:20] /entity/-vehicle/btr/x/np_sdkfz250_7_xx/engine_xx.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  468. [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t15.def/t15.mdl, 59)
  469. [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t15_x.def/t15_x.mdl, 50)
  470. [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t19.def/t19.mdl, 59)
  471. [00:06:23] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t19_x.def/t19_x.mdl, 50)
  472. [00:06:25] Unknown props : 'heavy' (/entity/-vehicle/cannon/pak44/pak44.def, 137)
  473. [00:06:25] /entity/service/paradrop/tex1_0.png: No MIP levels! (ebitmapimagestd.cpp, 98) @ [render_material_load]
  474. [00:06:35] /entity/-vehicle/tank_medium/pz5g_veteran/pz5g.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  475. [00:06:35] /entity/-vehicle/tank_medium/x/pz5g_veteran_x/pz5g_x.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  476. [00:06:35] /entity/-vehicle/tank_medium/x/pz5g_veteran_xx/pz5g_xx.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  477. [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  478. [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  479. [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  480. [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  481. [00:06:36] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  482. [00:06:36] /texture/common/animation/track_pz6-2.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  483. [00:06:39] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/sdkfz251_1/sdkfz251_1.def/sdkfz251_d.mdl, 448)
  484. [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_x/stug3f_x.def/stug3f_x.mdl, 17)
  485. [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_xx/stug3f_xx.def/stug3f_xx.mdl, 19)
  486. [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 17)
  487. [00:06:42] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 284)
  488. [00:06:43] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 19)
  489. [00:06:43] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 160)
  490. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 121)
  491. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 129)
  492. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 139)
  493. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 144)
  494. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 149)
  495. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 154)
  496. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 167)
  497. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 171)
  498. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 175)
  499. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 179)
  500. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 183)
  501. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 192)
  502. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 206)
  503. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 215)
  504. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 225)
  505. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 95)
  506. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 103)
  507. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 113)
  508. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 118)
  509. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 123)
  510. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 128)
  511. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 141)
  512. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 145)
  513. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 149)
  514. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 153)
  515. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 157)
  516. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 166)
  517. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 180)
  518. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 189)
  519. [00:06:44] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 199)
  520. [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  521. [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  522. [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  523. [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  524. [00:06:46] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  525. [LUA] DBG: Loading /script/multiplayer/bot.main.lua
  526. [LUA] DBG: trying to load file /script/multiplayer/bot.lua
  527. [LUA] DBG: trying to load file /script/multiplayer/bot.data.lua
  528. [LUA] DBG: Loading /script/multiplayer/bot.data.lua
  529. [00:06:52] /texture/common/checker_cube.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  530. [LUA] DBG: SpawnUnit smgs(usa) AI Player: Normal
  531. [LUA] DBG: OnGameSpawn 1 AI Player: Normal
  532. [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
  533. [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
  534. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  535. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  536. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  537. [LUA] DBG: OnGameSpawn 4 AI Player: Normal
  538. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  539. [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
  540. [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
  541. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  542. [LUA] DBG: OnGameSpawn 6 AI Player: Normal
  543. [LUA] DBG: SpawnUnit smgs2(usa) AI Player: Normal
  544. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  545. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  546. GameThreadStop
  547. [00:07:29] Unread data detected in value of property 'charge/' (/set/multiplayer/units/ger/vehicles_44.set, 2)
  548. [00:07:30] Media file '/sound/mission/multi/1v1_afro/story' not found (edevicemedia.cpp, 393) @ [main_loop]
  549. [00:07:31] Invalid ricochet angle (/set/material.set, 252)
  550. [00:07:31] Invalid ricochet angle (/set/material.set, 253)
  551. [00:07:31] Invalid ricochet angle (/set/material.set, 254)
  552. [00:07:31] Invalid ricochet angle (/set/material.set, 255)
  553. [00:07:31] Invalid ricochet angle (/set/material.set, 296)
  554. [00:07:31] Invalid ricochet angle (/set/material.set, 297)
  555. [00:07:31] Invalid ricochet angle (/set/material.set, 298)
  556. [00:07:31] Invalid ricochet angle (/set/material.set, 299)
  557. [00:07:31] Invalid ricochet angle (/set/material.set, 300)
  558. [00:07:31] Invalid ricochet angle (/set/material.set, 301)
  559. [00:07:31] Invalid ricochet angle (/set/material.set, 302)
  560. [00:07:31] Invalid ricochet angle (/set/material.set, 303)
  561. [00:07:31] Invalid ricochet angle (/set/material.set, 326)
  562. [00:07:31] Invalid ricochet angle (/set/material.set, 327)
  563. [00:07:31] Invalid ricochet angle (/set/material.set, 328)
  564. [00:07:31] Invalid ricochet angle (/set/material.set, 329)
  565. [00:07:38] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/parts.inc, 97)
  566. [00:07:38] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 40)
  567. [00:07:38] 'use_blend_tex' is not supported (/set/interaction_entity/entity.set/construction/building.inc, 112)
  568. [00:07:42] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 2)
  569. [00:07:42] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 10)
  570. [00:07:42] can't spawn entity side_star (/map/multi/1v1_afro/battle_zones.mi, 18)
  571. [00:07:42] Link failed: no entity to link 8034 (/map/multi/1v1_afro/battle_zones.mi, 109)
  572. [00:07:42] Link failed: no entity to link 8035 (/map/multi/1v1_afro/battle_zones.mi, 110)
  573. [00:07:42] Link failed: no entity to link 8037 (/map/multi/1v1_afro/battle_zones.mi, 111)
  574. [00:07:42] Can't apply environment preset 'multi/canyon', using defaults
  575. [00:07:47] Unknown props : 'mortar_heavy' (/entity/-vehicle/mortars/4_2_inch_mortar_m_2/4_2_inch_mortar_m_2.def, 83)
  576. [00:07:47] No Stuff found for tags 'mortar107 sm' (may lead to crash) (/entity/inventory/-ammo/ammo_mortar107_sm/ammo_mortar107_sm.def, 5)
  577. [00:07:47] Unknown props : 'mortar_light' (/entity/-vehicle/mortars/5_cm_granatwerfer_36/5_cm_granatwerfer_36.def, 76)
  578. [00:07:48] Unknown props : 'medium' (/entity/-vehicle/cannon/75mm_leig18/75mm_leig18.def, 82)
  579. [00:07:48] Unknown props : 'nosee' (/entity/-vehicle/airdrop/airborne_spawner/airborne_spawner.def, 147)
  580. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 29)
  581. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 47)
  582. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 56)
  583. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 66)
  584. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 76)
  585. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 86)
  586. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 96)
  587. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 106)
  588. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/brummbar/brummbar.def/brummbar.mdl, 116)
  589. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 19)
  590. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 37)
  591. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 46)
  592. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 56)
  593. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 66)
  594. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 76)
  595. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 86)
  596. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 96)
  597. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_x/brummbar_x.def/brummbar_x.mdl, 106)
  598. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 19)
  599. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 27)
  600. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 36)
  601. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 46)
  602. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 56)
  603. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 66)
  604. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 76)
  605. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 86)
  606. [00:07:48] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/brummbar_xx/brummbar_xx.def/brummbar_xx.mdl, 96)
  607. [00:07:50] No Stuff found for tags 'bullet75 ger heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_kwk40/shell_heat_75kwk40.def, 9)
  608. [00:07:50] Automatic MIP generation not supported. Bitmap: '/entity/inventory/dummy_item/bugcacher' (/entity/inventory/dummy_item/dummy_item.def/dummy_item.mdl/07_-_default.mtl, 3)
  609. [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 82)
  610. [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/longtom_155mm/m115.def/m115.mdl, 86)
  611. [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 78)
  612. [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_x/m115_x.def/m115_x.mdl, 82)
  613. [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 48)
  614. [00:07:52] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/cannon/x/longtom_155mm_xx/m115_xx.def/m115_xx.mdl, 52)
  615. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 106)
  616. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 115)
  617. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 120)
  618. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 129)
  619. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 139)
  620. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 145)
  621. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 150)
  622. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 155)
  623. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 160)
  624. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 163)
  625. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 169)
  626. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 173)
  627. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 179)
  628. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 188)
  629. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 199)
  630. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 265)
  631. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 269)
  632. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 279)
  633. [00:07:57] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m2halftrack_xx/m4halftrack_xx.def/m4_xx.mdl, 283)
  634. [00:07:58] No Stuff found for tags 'bullet75 gerp heat' (may lead to crash) (/entity/inventory/-ammo/shell_heat_75_pak40/shell_heat_75pak40.def, 9)
  635. [00:07:59] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def/grenade_hohlladung.mdl, 12)
  636. [00:07:59] Unknown props : 'sticky_grenade' (/entity/inventory/-weapon/grenade_hohlladung/grenade_hohlladung.def, 12)
  637. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet1_usa/helmet1_usa.def/helmet1_usa.mdl, 17)
  638. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet_novice/helmet_novice.def/helmet_novice.mdl, 17)
  639. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/inventory/-equipment/head/helmet2_usa/helmet2_usa.def/helmet2_usa.mdl, 17)
  640. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 244)
  641. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 357)
  642. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 369)
  643. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/nashorn/nashorn.def/nashorn.mdl, 444)
  644. [00:08:02] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 218)
  645. [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 331)
  646. [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 340)
  647. [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_x/nashorn_x.def/nashorn_x.mdl, 401)
  648. [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 73)
  649. [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 111)
  650. [00:08:03] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/nashorn_xx/nashorn_xx.def/nashorn_xx.mdl, 147)
  651. [00:08:06] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t15.def/t15.mdl, 59)
  652. [00:08:06] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t15_x.def/t15_x.mdl, 50)
  653. [00:08:07] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/m3/np_t19.def/t19.mdl, 59)
  654. [00:08:07] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/x/m3_x/np_t19_x.def/t19_x.mdl, 50)
  655. [00:08:08] Unknown props : 'heavy' (/entity/-vehicle/cannon/pak44/pak44.def, 137)
  656. [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  657. [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  658. [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  659. [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  660. [00:08:10] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  661. [00:08:12] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/btr/sdkfz251_1/sdkfz251_1.def/sdkfz251_d.mdl, 448)
  662. [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_x/stug3f_x.def/stug3f_x.mdl, 17)
  663. [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_xx/stug3f_xx.def/stug3f_xx.mdl, 19)
  664. [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 17)
  665. [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_x/stug3f_8_x.def/stug3f8_x.mdl, 284)
  666. [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 19)
  667. [00:08:13] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug3f_8_xx/stug3f_8_xx.def/stug3f8_xx.mdl, 160)
  668. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 121)
  669. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 129)
  670. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 139)
  671. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 144)
  672. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 149)
  673. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 154)
  674. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 167)
  675. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 171)
  676. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 175)
  677. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 179)
  678. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 183)
  679. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 192)
  680. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 206)
  681. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 215)
  682. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_x/stug4g_x.def/stug4g_x.mdl, 225)
  683. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 95)
  684. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 103)
  685. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 113)
  686. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 118)
  687. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 123)
  688. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 128)
  689. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 141)
  690. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 145)
  691. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 149)
  692. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 153)
  693. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 157)
  694. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 166)
  695. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 180)
  696. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 189)
  697. [00:08:14] Using bump material on non-bump geometry. Bump disabled. (/entity/-vehicle/tank_medium/x/stug4g_xx/stug4g_xx.def/stug4g_xx.mdl, 199)
  698. [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  699. [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  700. [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  701. [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  702. [00:08:14] /texture/common/model/track/tigertracksspecularmap_dirt.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  703. [LUA] DBG: Loading /script/multiplayer/bot.main.lua
  704. [LUA] DBG: trying to load file /script/multiplayer/bot.lua
  705. [LUA] DBG: trying to load file /script/multiplayer/bot.data.lua
  706. [LUA] DBG: Loading /script/multiplayer/bot.data.lua
  707. [LUA] DBG: SpawnUnit specialinf(usa) AI Player: Normal
  708. [LUA] DBG: OnGameSpawn 9 AI Player: Normal
  709. [LUA] DBG: OnGameSpawn 10 AI Player: Normal
  710. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  711. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  712. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  713. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  714. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  715. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  716. [00:09:01] /texture/common/entourage/flag_point#allies_realistic.dds: No MIP levels! (ebitmapimagedds.cpp, 934) @ [render_material_load]
  717. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  718. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  719. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  720. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  721. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  722. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  723. [LUA] DBG: SpawnUnit np_willysmb AI Player: Normal
  724. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  725. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  726. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  727. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  728. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  729. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  730. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  731. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  732. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  733. [LUA] DBG: SpawnUnit devils_brigade(usa) AI Player: Normal
  734. [LUA] DBG: SpawnUnit smgs2(usa) AI Player: Normal
  735. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  736. [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
  737. [LUA] DBG: SpawnUnit smgs2(usa) AI Player: Normal
  738. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  739. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  740. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  741. [LUA] DBG: OnGameSpawn 17 AI Player: Normal
  742. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  743. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  744. [00:10:51] Automatic MIP generation not supported. Bitmap: '/texture/common/decor/wood_sh3' (/texture/common/decor/wood_sh3.tif.tex, 3)
  745. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  746. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  747. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  748. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  749. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  750. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  751. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  752. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  753. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  754. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  755. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  756. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  757. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  758. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  759. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  760. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  761. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  762. [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  763. [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  764. [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  765. [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  766. [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  767. [00:11:24] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  768. [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  769. [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  770. [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  771. [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  772. [00:11:25] Automatic MIP generation not supported. Bitmap: '/interface/scene/unit_icon/progress' (/interface/scene/unit_icon/progress.mtl, 4)
  773. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  774. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  775. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  776. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  777. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  778. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  779. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  780. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  781. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  782. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  783. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  784. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  785. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  786. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  787. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  788. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  789. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  790. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  791. [LUA] DBG: SpawnUnit stormtrooper6(usa) AI Player: Normal
  792. [LUA] DBG: SpawnUnit shotguns(usa) AI Player: Normal
  793. [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
  794. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  795. [LUA] DBG: OnGameSpawn 20 AI Player: Normal
  796. [LUA] DBG: SpawnUnit riflemans2(usa) AI Player: Normal
  797. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  798. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  799. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  800. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  801. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  802. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  803. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  804. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  805. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  806. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  807. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  808. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  809. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  810. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  811. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  812. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  813. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  814. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  815. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  816. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  817. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  818. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  819. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  820. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  821. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  822. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  823. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  824. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  825. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  826. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  827. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  828. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  829. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  830. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  831. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  832. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  833. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  834. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  835. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  836. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  837. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  838. [LUA] DBG: SpawnUnit smgs(usa) AI Player: Normal
  839. [LUA] DBG: OnGameSpawn 23 AI Player: Normal
  840. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  841. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  842. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  843. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  844. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  845. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  846. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  847. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  848. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  849. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  850. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  851. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  852. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  853. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  854. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  855. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  856. [LUA] DBG: CaptureFlag f3 AI Player: Normal
  857. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  858. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  859. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  860. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  861. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  862. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  863. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  864. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  865. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  866. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  867. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  868. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  869. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  870. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  871. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  872. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  873. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  874. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  875. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  876. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  877. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  878. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  879. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  880. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  881. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  882. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  883. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  884. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  885. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  886. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  887. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  888. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  889. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  890. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  891. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  892. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  893. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  894. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  895. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  896. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  897. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  898. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  899. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  900. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  901. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  902. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  903. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  904. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  905. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  906. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  907. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  908. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  909. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  910. [LUA] DBG: SpawnUnit np_willysmb AI Player: Normal
  911. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  912. [LUA] DBG: SpawnUnit mgs2(usa) AI Player: Normal
  913. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  914. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  915. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  916. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  917. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  918. [LUA] DBG: CaptureFlag f1 AI Player: Normal
  919. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  920. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  921. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  922. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  923. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  924. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  925. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  926. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  927. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  928. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  929. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  930. [LUA] DBG: CaptureFlag f2 AI Player: Normal
  931. GameThreadStop
  932. [00:14:30] No active entity! (eicmanual.cpp, 146) @ [main_loop]
  933. ***************** Exception *****************
  934. EXCEPTION_ACCESS_VIOLATION read at 0x00000030
  935. EIP=005fd64d [quant]
  936. EAX=005fd640 EBX=00000038 ECX=b0860e5c EDX=7ff7a547
  937. ESI=9f7e27d8 EDI=00000000 ESP=09a3fae8 EBP=09a3faf8
  938. >>>> quantThread:onExecute:nq
  939. >> mp.service_manager.update_for_quant
  940. 2016.09.16 22:34 - 0x00C57FCA
Posted byFor King and Country!1 year ago
Archived

Every time I play half of the maps, I get this error:

Program will be terminated. APP_ERROR: unexpected token (eResource.cpp, 75)

EIP=7694c54f [main_loop]

EAX=06c8f08c EBX=27513a40 ECX=00000004

EDX=0000000

ESI=06c8f668 EDI=06c8f668 ESP=06c8f08c

EBP=06c8f0dc

Program Will Be Terminated Assault Squad 2 Cheat Mod

--------------mp.core.update_non_quant

-------------mp.core.update_non_quant

Program Will Be Terminated Assault Squad 2 Free Download Full Game

------------mp.tp.update

-----------mp.tp.update.b.loopback

----------mp.tp.update.lookpack.process

---------mp-tp.update.process_msg

--------mp.tp.update.dispatch

-------mp.tp.update.dispatch.listeners

------mp.tp.update._dispatch: d(9) s(26) m(8)'

-----mp.service._dp

Assault

----mp.game_client.accept

---mp.gui.scene

--world: load map '/map/multi/2v2_urban_garden/map'

-file '/map?multi/2v2_urban_garden/map'

2419 {?MtlParams

Program

Program Will Be Terminated Assault Squad 2 Editor

24196:

{'water_details/coastal_softness' '2'}

24197:

{'water_details/pollution' '1'}

24198:

{'water_details/pollution_color' '271a00ff'}

24199: }

Men of War: Assault Squad 2 - v3.204.2 -standard 2015.11.13 12:39 - 0x00e04e34

As you can see, I'm running the game in DirectX 10 mode due to the limitations of my integrated graphics, and I'm sure that must be what's causing it. I've posted about this before on Steam forums, but the only reply I got was to start the game in Safe Mode, which I had already tried to no avail. I'm sure that there must be a fix for this besides switching to DX11, I mean, there would've have to have been when this was the latest version, right? (???)

Anyhow, thank you for any help, and enjoy the rest of your day.

Edit: Note that the ---'s are supposed to be less than symbols, but reddit automatically puts it into quoted text and breaks the post if i do that :(

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