Welcome to the #1 source for Black Ops 3 Hacks on the web! Our custom programs are available for all platforms (Xbox LIVE PSN PC). August 19th, 2015 is when Beta is available and our Black Ops 3 Hacks include a beta key generator that can get you into that beta. Call of Duty: Black Ops II The most anticipated game of the year and the most ambitious Call of Duty game ever, Call of Duty: Black Ops II is co. Call of Duty: Modern Warfare 3. Black Ops 3 Mod Menu. The genuine Black Ops 3 Mod Menu provides all the cheats and hacks for the game that one could possibly need. This mod menu is used to the discretion of the user and the user is held responsible for all the actions they do with out program. It is not “topgearhacks” responsibility for any bans that occur from using our product.
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Play zombies kino der toten; keep your M1911 from the start, run up to the mystery box, shoot it 4 times lay down, on your stomach, get back up shoot it 4 more times and you will get a thunder gun, ray gun, or monkeys.
When playing on Nuketown if you look on the bus while beginning or not getting shot at look at the bus it has Treyarch district or something like that.
At firing range in Combat training, If you are wanting to not get shot then go anywhere where there is a jeep and get in it and duck but make sure you can shoot. So all the opponents/CPU will just stand there and look at you and won't shoot you! You can only shoot them.
After you interogate the guy, throw 2 grenades then look for a little cpu room, find a cosete player, then hold the action button. Continue through the level until you get to the room behind the fridge. Look to your left and you will see another cosete player. Hold action button again. Weird noises will apear then wait and the thunder gun will appearjump on the crates and hold action button
Round 1: Shoot 4 times then, STAB!
Round 2: Shoot 6 times then, STAB!
Round 3: Shoot 8 times then , STTTAABBBB! Twice
Round 4: Open the top door, by now you should have appox. 3000 points.
Round 5: open the next door and buy the Stakeout.
Round 6 or 7: dog round, maybe, with the Stakeout it shouldn't be a prob.Just remembered, buy Quick Revive!
Round 8 buy the next door and immediatly turn on the power. Link the teleporter to the lobby.
Round 9 until the Thunder Gun: Use the box untilThunder gun and decent backup appear.
Round 10: If you haven't already done so, buy Juggernog.
Round 11+: run in circles with the TG around the turret until a mob forms. Then BLOW EM AWAY!
Also try to get Speed Cola.
On 'payback' when you kill everbody then take a left then you will find a hole then go in it and then you will find alot of guns. You will need to duck down.
In the theater of kino der toten by the stairs there are three pieces of wood duck and be at the tip of the wood then the dogs will not attack you they will see you but it will stand in a place near you to kill them and not get attacked.
In the level ware the bus and the houses are in multiplayer mode by one of the houses is a hole in the fence if you pick the RC car for the thing if you get so meany kills then go into RC mode and go through the hole and their is a mini track back their.
On the multiplayer map Firing range there is a sign that says gateway to hell. To find this sign you need to find the trailer with the multiple tv moniters with fuzzy screens. There is a door right behind them. Go out that door and follow the wall to the left right behind the door. You will walk into a fence. Look strait out from the fence then look a little left. The beggining of the sign says GATEWAY TO HELL. You are now entering quarintine area.
In zombies on KinoDerToten I would recommend you to open the downstairs room and go outside also buy the AK74u. Save up open the fence door and open the door again turn on power around level 7, 8, or 9 and if box is in the MP40 room, Dressing room or the top room, DON'T OPEN THEM! . Try Upgrading the M1911 And AK74u it is a really good combinationthen keep on teleport in again and again when I did this I got up to round 31. If you get the thundergun try to make a mob of zombies Hope this helped.
Next to the bus you will see a normal building and the other side you will see a building destroyed. Go to the building that is destroyed on the second floor. Try to jump on the powder bags that are stacked and jump on top of the bus.
In the zombie map 'Ascension' you can blow the rocket up in launch. This is very helpful when doing the Easter egg. These are the guns you can blow it up with. Ray Gun, crossbow, M72 LAW, China Lake. Although the M72 LAW and China Lake might be difficult, the crossbow and ray gun are the best. With them you have to shoot the middle or the engines in the bottom.
In nuketown shoot the bus driver-maneqin untin arms and head detached. Go prone, the drives arm should stick out the bottom of the bus 50% of the time.
In Kino you have to go the alley way, and after you buy the fence go up the stairs, go to the barrier closest to the next door. Jump on the bottom board and crouch down and wait for a zombie to come. When it pulls it out hurry up and press pause and triangle at the same time and you should be out. At five you have to jump on one of the boards on any of the barriers in the first and do the same thing and you are out. CANNOT BE HOST OR SPLITSCREEN. In Kino you can jump to the rock right beside the place where pac a punch is and stand there and have the people go by juggernog and stand on the wall and the zombies will not attack.
First you need to see it then you need to shoot it.
Go in one of the houses and go in the corner (in one house its behind desk in other its beside)the crouch were you can barely see over desk, aim between doors to downstairs, and to porch, when they come in and stop shoot them usually they wount see you but when they do there still suprised and have to aim at your head by the time they do so it will 9/10 times allready be to late. p . s . Some time they run past you to the window so be ready to turn and shoot. Tell me how this works out for you and what your kd was when you used it please.
Gather all of your freinds in the new zombies map ascension. There are two bears in the beginning room and the other one is where the sickle is making a crawler or a (short zombie). Go find the two in those rooms - hold square on ps3 controller and it will make a noise that lets you now that you have activated it. In the room with the sickle, face the sickle and turn around. Now go the left and look at the top of the wall look the opposite way, away from the sickle during the procces and there's the bear. Hold square and your guy will say I hear music awsome or at least somthing like that.
Use the Left Analog Stick to move the Mi-24 Hind aka 'Gunship' around the map. Yes, you can actually fly anywhere on the map and slightly out of bounds in order to reach those enemies hiding behind a building. You may also attempt to destroy any Care Package delivery helicopters as well.
The only major threats to your Gunship (provided you are actually moving around) are SAM Turrets, Strela-3 launchers, and M-72 LAW launchers. Listen for lock-on tones and immediately begin evasive maneuvers once you hear them.
Use your Rockets (L1 Button) to shoot into building openings such as doors and windows to hopefully kill or damage anyone inside. However, you only have two rockets at a time and they take a few seconds to reload.
As in kin der tauten there are 'items' to collect or activate to here/play a song.in 'five' there are around four red phones the first one is in the first hall beside the quick revive, the second, third and fourth phones are ether in the basement, in the pack a punch room after activating the power and in a hall way.
If you look in zombie mode in the place five quick go hit the window the one next to the door you have to unlock for $750 and bluild it and look at the log next to the left and look at it and jump and you will be up in the air but so when the zombie come you will be up and you can hit them with a hand gun, (you start with that gun) with shootgun ($500)or the riffle ($500) so go kill. And when you get instant kill use your knife and when you get the nuke done kill just reload. And when youget dobble point help a friend if he/she is hurt or builded or shoot with the hand gun or what ever you have and if the person your playin with and you don't lke thum throw a greaned at thum when there fighting or in a corner and when there down help them to get points.
If you use your pistol in round 1 on zombie mode, you will get more points. Youll have to use a whole round on them but for each bullet that hits the zombies you'll get 10 pts. You will be able to get a whole lot more stuff a whole lot more quicker.
1: On top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.
2: Inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after the first one for this mission.
3: On the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.
1: On the creat in the building after going up a hill and passing the weapons depot, then straight ahead with Woods and Bowman in front of you.
2: On the dresser in a bedroom that has a TV and a bed - just after killing the fake Castro.
3: On top of the ladder inside of the first hanger just after you repel down from the mountain to the airfield.
1: On a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. The intel iis on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.
2: On the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.
3: Right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.
At the main menu when your in the torture chair press l2+r2 and you should get out of the chair this will also get you an trophy go to the computer and type in 3ARC (space) unlock something should come out and you got yourself the pentagon level.
In this glitch, you will make the pack-a-punch machine attract all the zombies so they don't come near you. Here are the steps:
1. Make sure you have at least 3 players.
2. Player 1&2 have to stand on the inactive teleport thingy on round 1. Person 3 has to run around and distract the zombies, forming a mob.
3. Make sure you DO NOT kill any zombies until this guide says to.
4. As person 3 is running around distracting, person 2 and 3 must cook a grenade at the same time for 8 seconds. When 8 seconds is up, quickly throw it at the pack-a-punch machine which will cause the grenades to explode on impact.
5. Still make sure you don't kill zombies. Player 2 buy the Karg98 and Players 1&3 buy the other gun.
6. Now player 2 needs to go to the packapunch and go prone. Player 2 start cooking a grenade and players 1&3 go back on the inactive teleporter and start shooting right at the bottom of the packapunch machine.
7. Player 2 will die. If done right, all the zombies will start coming towards the teleporter and swarming around it.
8. Kill the zombies and then revive player 2.
9. Congrats on the magnetic packapunch.
First, go to the room with all of the computers. Climb them, then run and double jump and you should be on the catwalk then break the window at the end then run and double jump. If done properly you should be up there. NOTE: there are two floors to the antenna.
For five in the first room there are two sides the side with the tv and the side with a table close to the wall go to that side either door shoot at the bottom write corner of the glass then build one barier then jump at the left ledge of the window then wait intil a zombie comes then when the zomie pulls the barier off press start then hold triangle and your out if no zombie comes restart the game this can only be done on find match or private match and you can't do split screen online it only works online.
Warning you have to be behind the claymore. First lie down (prone) then knife the claymore you won't die. (make sure your enemies aren't around you).
You will need to get a care package in order to get it. Hint (you don't always get it).
Whil you are playing zombie mode and get to level 7+ it starts getting hard to revive someone I was playing with friends and acsidentlly did this. If you are playing and are reviving someone hold squire then press and hold triangle as well and you can turn around and shoot while reviving them.
In radiation go into the room with the big door that can be opened and closed as a roof. Stand right under it with a rc-xd and look to side to side. There should be 2 tunnels you can take. Go in and follow um with a rc-xd! Theres multiple entrances around the map to. But you will have to find those.
Go to level numbers after beating up clarke shoot all nova six tanks fast, then when you see shaking on the screen, go behind the wall (wood wall). Look at the tape box on the table and then run and gun as fast as you can until you get to the part where Clarke moves the refrigerator. Then go in and look to the left and go to the tape box and hold square the tape will go in and wait when your screen shakes look above the tape box and (on the wall) and look at the gun and hold square you will have a thundergun. Warning! It does not have much ammo.
You need to keep the m1911 until you go to the gun box and use it. When you do jump up shoot go prone jump up and shoot and you will get the ray gun thunder gun or commando!
While playing in solo go up to the quick revive machine and shoot the symbol in the cirle over the machine 1 time. Then shoot all the cilcles on the right side of the machine. The machine will play a song and a quick revive will cost 500 points. After a while the machine will disapear because they have blocked it.
The Mystery Box (aka 'The Box') is much easier to find once you turn on the power. Above each potential box location is a diagram of the map with light bulbs on it. When the power is on, a bulb will turn green in a specific room of the map. That is where the box will be until you get a teddy bear out of it, at which point it will change location.
Make time to check the nearest box location for it's whereabouts, unless it is at that particular location. Be sure to alert everyone else as to where it is and make a few crawlers to give everyone time to grab their goodies. Avoid grabbing sniper rifles, but one launcher of some sort would be OK.Side Note------Only one of each Wonder Weapon can be active at a time, so don't be disappointed if you didn't get one.
Once you turn on the power activate the teleporter and when you get to the balcony you have to kill a lot of zombies for this to work. When you are about to teleport back, you will end up in another room (the girls room, Conference room, teddy bear room, or doctors office). Inside each is a hidden tape but you have a short time to get it. They are usually on the tables.Once you get one teleport to the pack-a-punch room and hold square and a movie will start.
In the zombie map 'Ascension' you can blow the rocket up in launch. This is very helpful when doing the Easter egg. These are the guns you can blow it up with. Ray Gun, crossbow, M72 LAW, China Lake. Although the M72 LAW and China Lake might be difficult, the crossbow and ray gun are the best. With them you have to shoot the middle or the engines in the bottom.
When you open up stamin-up, get 2 people over by the window (preferably worst guns+Vr11 upgraded)the other two cover the front (best guns+ Scavenger) This works great because the front people's back's are covered. If you do not have the VR11 upgraded there is a flaw: George. If you have the VR11 upgraded then you can simply shoot him with that while he is in the water. He'll stay down there for a while When he comes back up, pop em again!
In Crash Site right before you get off the boat, if you fire the Machine Gun the sound of it firing rapidly will echo through the whole level.
Go in the middle building on the southern part of the map, put a claymore on the stair case or a motion sensor in the back of the room and see how good you do (beginners are better off with the motion sensor).
In the next new zombie map 'Call of the dead', there are new things being released.
Weapons: New wonder weapon and a new sniper
Perks: Double tap returns with a new perk that increases headshot accuracy, no PHD flopper or Stamina-up
Usable to move: Catapult, Zipline
Special round: George Romero every round. Cascade fathead ii with lundahl in europe.
Launch all of the lander pads in the new map acension and you will have to go to the first room the box is in or what is known as the power room that has the rocket launch switch the rocket has to be green otherwise you cannot launch the rocket if it is green launch the rocket then pull out the standard ray gun and shoot the rocket as soon as it leaves the ground then just lay back and watch the pretty colors.
If you get a mp40 stakeout esc. So you will always have ammo. Get the crossbow as your second weapon and upgrade it you have monkeys in a gun form. Say you are running down a hall or stairs shoot it at a wall and instantly get away and it has more ammo.
Go to main title so you see the TV don't hit anything on the TV and then tap the two granade buttons (L2 and R2) and you should get out of the chair. Thats how you get to the computer.
On nuketown go to the yellow house, go upstairs to the bedroom, plant a claymore charge in the doorway, hide behind the bed, and wait for victims. They will eventually catch on to this so be sure to stock up on alot of grenades. It also helps if you have a teammate on your side.
This is only possible on the dead ops prison break out levels. This works with 2 or more people, but you might be able to do it your self. Go on 2nd floor. On that floor you can not get ecept for the steps or the broken ledge part. On this ledge, step until half of your body is off or right before you fall off. They should go right under you. The way to see if it worked is to go in 2 player and do this. If it worked none of the zombies will walk upstairs and swarm player 2.
1: Just behind the first shipping container you come across, lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you.
2: In the second room you enter when you are inside the ship under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room.
3: In the office room at the end of the mission before you fight Dragovich, under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs.
1: On top of the cabinet on the 2nd floor of the 1st building you go in with Reznov after the prisoners take out the tower after moving along the train yard behind cover
2: In the armory on the table with some radios. The armory is the one just after Sergei is killed holding the security door open for you and the other prisoners.
3:In the building you start in after the cutscene from being gassed - on the bottom shelf of a rack near the back of the building.
1: On the 3rd floor of the Comm building on the right table that is underneath 4 televisions and the gold emblem.
2: In the far left corder of the control room for the rocket - after you blow a hole in the wall.
3: Inside a control room (a different one) underground on top of the radar computer below the window.
1: On the ammo crates in the back area where you are defending from being rushed by the enemy. You have to get it before following Woods.
2: In the bunker at the bottom left corner of the hill, sitting on the right side window.
3: After you save Woods, it on a shelf in the large bunker. After you pass the collapsed support beams and you have to get it before following Woods.
1; On the table in the security room after you breach the room where Reznov is at. There is also a projector in the room.
2: In the building down the street from when you first used the radio to call in air support - it's on a table that also has a TV on it.3: In the building on a table in the corner. The building is at the end of the mission where you have to defend the LZ. You have to get it before the enemy shows up.
1: At the beginning of the level after you have interrogate Clarke. On a desk in the back right corner behind you. You must grab this Intel quickly before the gas kills you.
2: Lying on the ground in front of a shack with garbage all around. Just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.
3: On the metal roofing with garbage as you descend after Clarke gets shot in the head - just before the end of the level where you slide down plywood.
1: On a table with a lantern and files in the 2 story building you come across about halfway through the mission. There are two snowplows outside the entrance.
2: On a table next to a cabinet in the hangar with a rocket in it. In a room in the back right corner that to get to you need to pass through this hangar to continue the mission.
3. On a pallet that is almost completely covered in snow at the end of the ship. Right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.
1: It is lying against the wall near the west corner of the hut, right before you knife the guy in the back and just after knifing someone else in their sleep after climbing through a window with Woods.
2: On the ground inside the hut at the end of the village - straight ahead from where you enter the village. The Intel is located in the east corner of the hut. The village is just after the river area you swim through and plant explosives.
3: In the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. After you lead the way, instead of going straight, go to the left and it is lying on the ground against a rock on the right-hand side of the tunnel.
1: On a crate next to the barrels at the beginning of the mission, just before you get on the boat and after the helicopter.
2: Right after you get off the boat, it is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards your next objective.
3: On a rock just below the crashed plane. When you start to get down from the wing, it is right below you before you enter the plane.
1: The intel is where you breach the barracks with your squad the second time that you leave Blackbird. Down the steps to the left on the desk as you enter the barracks.
2: On a bench inside of the utility room located in the communications tower, on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.
3: On a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.
1: Lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you then grab the Intel then move fast so you do not get spotted from the helicopter.
2: On the cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.
3: It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.
Team Player:Gun:Assault Rifle or something with high bullet PenetrationSecondary:AnyEquipment:Claymore or JammerLethal:SemtexTactical:DecoyPerk 1:Any (Hardline preferred)Perk 2:Hardened or WarlordPerk 3:Hacker, second chance, ninja, or MarathonDefence:Primary:Sniper or SMGSecondary:CrossbowEquipment:Camera Spike or Motion SenserLethal:FragTactical:Nova GasPerk 1:Flak Jacket or GhostPerk 2:Scout or Sleight of HandPerk 3:Marathon, Ninja, or Second Chance
If you beat the game (on any level) you unlock Zombie Mode - But you can also unlock it by going to the cheat terminal and entering: 3ARC UNLOCK
To access the cheat terminal with Majestic 12 access level (MJ12), you need to enter: RLOGIN DREAMLAND. Once that's entered, you can access MJ12 Users accounts with the following information:
To unlock zombie mode, you must beat the opponent in the game (or enter the code).
Enter the cheat code: 3ARC INTELNote, that using any of the cheats (or cheat codes) will turn off trophies/achievements for Black Ops.
To get to the terminal, at the main menu, hit 'right' and 'left' trigger at least 5 times continuously to escape from the chair. Then go behind the chair and examine the black wall - you'll find a small black and white terminal. You can you the on-screen keyboard to enter cheats. You can enter 'HELP' for more commands.
To do a login, you need to type in LOGIN and the user's name and password. The list of users, login name, and passwords are below:When you're signed in as them, you can read their email and view their files (with CAT and DIR commands).
To get to the virtual therapist named Alicia, when you're at the terminal, enter ALICIA. This is based on the old computer program called Eliza.
You can use the Unix command 'WHO' to display a list of login names that you can then use with the RLOGIN command.
In the mission 'Project Nova, ' when you first see the dead guy hanging from the rope after retrieving Steiner, shoot the rope with your pistol and when he hits the floor, he will start glowing, enjoy.
If you shoot all of the mannequins at Nuke Town, go to a backyard and you will hear a song play from the speakers.
As you are playing in nuketown look at the back of the bus then throw a tomahawk at last window in the back of the bus then it should make your tomahawk spin around.
You can have 3 weapons upgraded at once. You can do it either solo, split screen or online. First, you will need the Bouncing Betty bombs. 2nd, you will need to have a weapon upgraded. 3rd, when ur about to upgrade ur other gun, you will need to have enough points, lets say about 7000 points or more. 4th, upgrade any weapon you want, while upgrade in progress, go buy the weapon by the fence. 5th, make sure you still have the Bouncing Betty. Go back to the weapon you where upgrading holding the weapon you purchased by the fence. Get close to the upgraded weapon and press (Right), you need to press (square ps3) or (X xbox) before the Bouncing Betty is completely showed up on the screen. If done correctly, ull will now have 3 weapons, 2 upgraded and the one you bought. To get the 3rd one, you will need to do the same thing, but without buying another gun again, upgrade the 3rd one and when its ready, press (Right) and then (square ps3) or (X xbox).
This glitch should mostly protect you from dogs. First you need to get into the room with the table with the turrent in the middle. The get into the gap between the this room and the manikin room. Go infront of the crates and crouch next to the oposite wall of the manikin room. This will cause the dogs to go to the right of you and be too far away to hurt you. I don't know if this works if the door is bought though so find out.
On this map, ther is a glitch that will give you some extra time to kill dogs. First save up $1, 750 will bying the m14 in the begining. Once you have gotten all this money ( this is the smallest amount, but haing $2, 750 is better because you can by a automatic) Then go up stairs and by the next 2 doors making you go in the room with the turrent on the table. When there are dogs, try your best to get behind the table nere where the box would spawn. When dogs try to attak you, they aer farther away and do less damage by two hits. They also only attack from the front and jump at the table first. This is a good way to avoid some dogs in 2 or more players.
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