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Force Of Nature Mods

01.08.2019 
Force Of Nature Mods 5,8/10 1714 reviews

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Requirements

List Of Forces Of Nature

Off-site requirements

Mod nameNotes
Skyrim Script Extender (SKSE)

Mods requiring this file

Mod nameNotes
Typo Patch - Wrath of Nature - The Path of the Druid
Wrath of Nature - Path of the Druid - German Translation
Wrath of Nature - The Champion of Kynareth
Wrath of Nature - The Path of the Druid Spanish Translation
Wrath of the Nature - The Path of the Druid Polish Translation

Skin Mods for Team Fortress 2. By continuing to use the site, you consent to the use of these technologies. Additionally, Curse engages in certain interest-based advertising activities in order to support this site and to provide personalized ad experiences. By clicking “Got it, thanks!”, you consent to this activity. This page was last edited on 15 June 2019, at 22:54. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks.

Permissions and credits

Credits and distribution permission

  • Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Thanks to VectorPlexus for his amazing work on the male spriggan meshes!
Would like to thank Jared Bangerter and his excellent tutorial on making transformation spells. I've personally never modded before but his teachings have proven to be really helpful. He's also the author of the mod Master Shapeshifter which is available on the Nexus.
Thanks to DVAted's team for the Tiger model:

  • Targaryen, tumbajamba & TreasureChest (model)
  • DVAted (textures and model direction)

Do not redistribute this model without proper permission.
Big thanks to Muppetpuppet for publishing the sabre tiger texture as a mod resource (Texture used in the trailer video). He is also responsible for one of the best quest mods out there - The Moonpath to Elsweyr.
Props to Vusak and Thunder Wolf VX for helping out testing the mod and providing much needed ideas on how to improve it.
Also thanks to Kromey and Hanakoganei for some tips on Scripting.

Donation Points system

This mod is not opted-in to receive Donation Points

Translations
  • Polish
  • German

Translations available on the Nexus

LanguageName
GermanWrath of Nature - Path of the Druid - Deutsch
GermanWrath of Nature - Path of the Druid - German Translation
PolishWrath of the Nature - The Path of the Druid Polish Translation
Changelogs
  • Version 3.2

    • The aspect of nature now uses the male spriggan mesh by VectorPlexus for male characters.
    • Aspects' normal attacks does not cost any stamina.
    • Fix for aspect carry weight integrated.
    • Aspect of Nature's Nature Call ability fixed. You can no longer summon infinite treelings.
    • Duplicate 'H' in the Falmer Sigils tome removed.
  • Version 3.1

    • Fixed the bug that causes different spells / armors to re-equip randomly.
      Torches now get re-equipped. 1H weapons on the left hand are still not supported.
      Changed the tiger's flame breath so that it does not affect multiple enemies.
      Tweaked stamina regen for each aspect.
      Frigid storm is now slightly more powerful.
  • Version 3.0

    • Nerfed the aspects a bit.
      Speed bonuses now have a cap value.
      Changed the cover for the Old Tome and the Falmer Sigils books.
      New splash image for the MCM.
      Enforced a delay when casting the transformation spells. Players are no longer able to instantly transform / revert repeatedly.
      You are now able to die and completely run out of stamina while in aspect form. If stamina runs out, you need to wait for it to replenish as otherwise you will not be able to perform any attacks. I have decided to remove this feature as it was choking the game with the use of the OnUpdate event.
      Added a new book called 'Tome of Knowledge'. This book is only useful for players who no longer wish to repeat the whole quest. This is vital for existing users of the mod as they will need a clean save to update. The book can be added via console by typing: help 'Tome of Knowledge' and using player.additem <item code>. Upon reading, it will trigger a script which will start each of the quests and complete them automatically. The whole process should take about 5 seconds to finish but since the objectives are being entered on your journal, they appear on the screen slower than the time it takes for the script to complete all the quests. Once the script is done, you will receive all the powers.
      Created a way for weapons and spells to be re-equipped when reverting back to original form. Backpacks from Frostfall should now also be removed and re-equipped. Shields, bows, crossbows, and two-handed weapons should also be fully compatible. The limitation here is that one-handed weapons equipped on the left hand do not get re-equipped. I do not understand why this is the case so if anybody knows how this works then please tell me and I will fix it. Also, the backpack from Frostfall will not show the axe, etc when it gets re-equipped. Players would need to equip the axe or something to that effect in order to refresh it. This is something that I cannot fix even further. Torches are also not supported.
  • Version 2.8

    • Added bonus to unarmed damage for each aspect and slightly improved health and damage resist bonus for all aspects.
    • Nature's call will now always summon the maximum possible number of tree spirits. Limit is still set based on Alteration level.
    • Added a poison visual effect on the Nature Swarm ability for better visual feedback. Your tree spirits are now immune to the Nature Swarm ability.
    • Added a slider option on MCM for modifying the stat multiplier used for calculating the bonuses. The higher the value, the higher the bonus received by the aspects. Default multiplier is 1.
    • Added a slider option on MCM for setting the maximum allowable number of tree spirits summonable. A value of 15 means that on 100 Alteration or higher, Nature's Call will summon 15 tree spirits. Default value is 8.
  • Version 2.7

    • Regrowth, Nature's Call, Frigid Storm and Blazing Inferno updated
    • Dynamic aspect bonuses implemented. Aspects increase their stats depending on the level and skill of the player. This is explained in detail under the Transformation Bonuses section on the mod page.
    • Aspects now have their own armor rating and will only use 10% of the current armor rating the player has. If the player has 500 armor rating before transforming, then 50 will be added to the aspects armor rating upon transforming.
    • Minimum level to start the questline is changed from 20 to 10.
    • Refer to the recent updates section for more details.
  • Version 2.6

    • Fixed bug where the courier re-appears to deliver a duplicate letter to the player.
    • Fixed bug where the quest doesn't progress after defeating the frost aspect and reading the Falmer Sigils book.
  • Version 2.5

    • The courier should now only deliver the letter when the player has finished the quest 'Bleakfalls Barrow' and has attained a level of 20 or higher.
  • Version 2.4

    • Fixed bug preventing the mod to progress after reading the research journal.
  • Version 2.3

    • Revamped the transormation bonuses for all aspects.
    • Renamed the spells to be consistent with new aspect names.
    • Updated the cloak effects for the wolf, tiger and the bear. These also only activate when in attack mode.
    • Transformation spells now truly last indefinitely. Before, the spells lasted for 100 days.
    • Finally removed that blasted damage from the tiger transformation explosion.
  • Version 2.2

    • All aspect skills are now Alteration based.
    • Aspect of Wolf, Tiger, Bear have been renamed to Aspect of Frost, Fire, Earth respectively.
    • Aspect of Bear's cloak skill should now be resisted by armor.
    • Frigid Storm and Blazing Inferno should not damage followers anymore although the explosion will still cause them to have a negative reaction.
    • Frigid Storm has a new explosion effect and should now only freeze and damage enemies for 7 seconds.
  • Version 2.1

    • Returned the dust effect on the bear but a subtler version.
    • Included a keyword on the nature aspect for compatibility with Frostfall.
    • Fixed bug from 2.0 that made lesser spirits stay even when reverting from nature aspect form.
    • Changed where aspect location reference alias points to which MIGHT fix random CTDs. This hasn't been confirmed but it's a better way to implement things anyway to avoid future incompatibilities.
  • Version 2.0

    • Integrated with MCM for toggling certain features on/off. Note that toggling the settings while in aspect form will not show the changes take effect right away. You would need to revert and transform again in order to see the changes. Also due to this, th
    • Reverting will not dispel most effects anymore. Blessings from shrines though, still get dispelled but only upon transforming. If the player receives the blessing while in aspect form it will not get dispelled when reverting back to original form. I'm
    • Corrected the word 'Arcaneum' to 'Arcanaeum' on the quest logs and objectives.
  • Version 1.9

    • Fixed issue with more than one aspect spawning.
    • The inkwell, quill, and roll of paper objectives should only appear when the player does not have them.
    • Updated frigid storm for the wolf aspect.
  • Version 1.8

    • Used better animations when transforming into the aspects.
    • Fixed bug from version 1.7 that made the tree spirits not attack the player during the last trial.
    • The bear aspect's left attack will now perform a dash that releases a shockwave to stagger opponents.
  • Version 1.7

    • Changed the animation the aspect of bear does when entering / leaving a transformation.
    • The player's health is now averaged based on the remaining health the aspect had before going back to the original form.
  • Version 1.6

    • Removed blood decals / sprays on lesser tree spirits summoned and the nature form when hit.
    • Players can now freely change races without fear of causing glitches when reverting back to original form.
  • Version 1.5

    • Fixed issue where new Nature aspect ability remains in the Spells List after reverting form.
    • Changed how the quest handles saving the player's original race.
  • Version 1.4

    • Changed animation used for fiery strike and added a flame touch effect. Changed animation used for feral bite and added a frost touch effect.
    • When holding down the right mouse button, the nature aspect will now cast the new Nature's Swarm ability. The Regrowth ability for the nature aspect is now cast by pressing the left mouse button.
    • The Nature's Call ability for the nature aspect is now cast by pressing spacebar. (This causes the aspect to jump a little bit)
    • Lessened skill-up multiplier for Blazing Inferno and nerfed it a little bit.
    • The journal tabs can now be accessed while in aspect form.
  • Version 1.3

    • Base magicka cost of transformation spells is now only 50. Re-balanced magic resistance across all forms (Magic resistance caps at 85).
    • Further increased stamina regen for all aspects and reduced stamina cost of skills.
    • Replaced the wolf's Icy Spear with a melee attack, Feral Bite. Replaced the tiger's fireball attack with a melee attack, Fiery Strike.
    • Replaced tiger textures.
    • No more time limit for transformations.
  • Version 1.2

    • Fixed issue with Aspect of Nature spell turning to a 'Both Hands' spell instead of a 'Voice' spell.
  • Version 1.1

    • Transformations now last 10 minutes.
    • Added health and stamina regen to forms.
    • Character will now not die when reverting to original form even if the player has taken too much damage in beast form.
    • Increased the potency of the Regrowth spell a bit.
  • Version 1.0

TypeNameSizeUploadedGame VersionDownloads Actions
Forces of Nature- Avatar-4.0.1.zip 46.49 KB Jun 8, 2019 350
Forces of Nature- Avatar-4.0.zip 46.48 KB Apr 17, 2019 604
Forces of Nature- Avatar-3.9.zip 368.91 KB Feb 4, 2019 844
Forces of Nature- Avatar-3.8.zip 46.42 KB Jan 21, 2019 200
Forces of Nature- Avatar-3.7.zip 46.42 KB Oct 5, 2018 1,017
Forces of Nature- Avatar-3.6.zip 46.42 KB Sep 9, 2018 290
Forces of Nature- Avatar-3.5.zip 46.41 KB Sep 2, 2018 103
Forces of Nature- Avatar-3.4.zip 45.88 KB Sep 2, 2018 6
Forces of Nature- Avatar-3.3.zip 44.62 KB Aug 10, 2018 69
Forces of Nature- Avatar-3.2.zip 44.62 KB Aug 3, 2018 354
Forces of Nature- Avatar-3.1.zip 382.80 KB Aug 3, 2018 22
Forces of Nature- Avatar-3.0.zip 44.62 KB Aug 2, 2018 37
Forces of Nature- Avatar 2.6 3.75 KB May 29, 2018 749
Forces of Nature- Avatar 1.39 KB May 29, 2018 18
FoN 1.12.1 1.18 KB Sep 18, 2017 117
FavouriteDragon's FoN Modpack-4.0.zip 14.05 KB Jun 15, 2017 1,012
Forces of Nature 1.2-1.2.zip 1.08 KB Feb 12, 2017 107
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About Project

Created Feb 10, 2017
Total Downloads11,161

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