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Skills Mount And Blade

17.08.2019 
Skills Mount And Blade 6,9/10 2060 reviews

Mount and Blade

Yourself can invest in the medico skills plus Engineering. A point or two in Tracking. That's pretty much it until you're level 30+ and have more points to spare. You get up to a +4 bonus to party skills that you have yourself. Getting level 10 in the medico skills cuts your casualty rate by 7/8.

Skills Mount And Blade

Mount and Blade is a fantastic single player role-playing game which casts the player in the role of a knight in the mythical medieval realm of Calradia and challenges them to find fame and fortune through the open ended game-play. The final retail version was released in September 2008 by Turkish developers TaleWorlds and has enjoyed a decent level of success.

What is it about?

This is third-person action with a well developed melee combat system which brings sword fighting to life. You can also ride on horseback, joust, fight with axes, spears and even crossbows and bows. Leading a band of men you undertake various missions and can join a faction in order to fight for domination of the land. There are tournaments to take part in, pirates and barbarians to fight and of course rival lords to face down on the battlefield. You can also pillage villages and siege castles and towns. Baixar skins em hd cs 1.6 2019.

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The well developed RPG system features a large overview map of the land highlighting the various villages, castles and towns. Your character can build up their skills through experience and similarly you can recruit basic soldiers and more developed companions who can also be trained up through experience. Your character has a large inventory and there are many items in the game available for trade.

The missions in Mount and Blade are varied and you can undertake missions for towns, villages, lords or kings. Successfully completed missions will earn you cash or renown and build your reputation. Eventually you will be asked to join a faction and will gain the ability to seize castles and towns and hold them in your king’s name.

The game is open ended so each time you play a new story is created and you can weave your way to victory via a number of routes. There are many features to master and the depth of the world makes it an enjoyable and immersive place to lose yourself for a few hours. While the mission choices are limited and a bit repetitive, and the visual design is slightly dated, the combat game-play is excellent. Taking part in large battles fighting alongside your troops against a range of enemy soldiers is a thrilling experience. It is about to get more thrilling because there is a multiplayer expansion pack for Mount & Blade on the way.

Mount And Blade Best Skills

This post is part of the series: Mount & Blade Guide

Learn how to build a successful character, earn renown, complete missions and more in Mount & Blade.

Skills Mount And Blade

Source Code is included! Need Mount&Blade Warband 1.165+ to run this MOD.
I overhaul the skill system of Mount&Blade. Create a new attribute: Vitality instead of Charisma. Now 3/4 of attributes are realted to combat, they're Strength, Agility, Vitality. Only one attribute: Intelligence is realted to strategy.
Vitality
Vitality: Every point reduces damage suffered by 0.5%. The following skills can not be developed beyond 1/3 of Vitality: Ironflesh, Athletics, Looting, Inventory Management.
Modifyed skills which base on Vitality :
Ironflesh: 'Each point to this skill increases hit points by +2, and reduces damage suffered by 4%%. (Personal skill) Max level: 15'.
Athletics: 'Improves your running speed greatly (by 5%% per skill level). (Personal skill) Max level: 15'
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Strength
Strength: Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: Power One Handed, Power Two Handed, Power Polearm, Power-throw, Power-draw.
Get rid of Power Strike, divided it into 3 new skills:
Power One Handed: 'Each point to this skill increases one handed weapon damage by 10%%. (Personal skill) Max level: 15'
Power Two Handed: 'Each point to this skill increases two handed weapon damage by 8%%. (Personal skill) Max level: 15'
Power Polearm: 'Each point to this skill increases polearm damage by 12%%. (Personal skill) Max level: 15'
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Agility
Agility: Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility: Precise Shot, Weapon-master, Shield, Riding, Horse archery.
New skill:
Precise Shot: 'Each point to this skill increases ranged damage (excludes throwing weapons) by 8%%. (Personal skill) Max level: 15'
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Intelligence
Intelligence: Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence: Trainer, Tactics, Tracking, Spotting, Wound treatment, Surgery, First-aid, Engineer, Speechcraft, Leadership.
Get rid of the original trainer skill, and create a new trainer skill:
Trainer: 'Every day, each hero with this skill adds some experience to every other member of the party whose level is lower than his/hers. Experience gained goes as: {0,4,10,16,23,30,38,46,55,65,75,87,100,115,131,150}. The effective skill level is not more than the difference on troop level between this hero and other member. (Personal skill) Max level: 15'
Combine Spotting with Path-finding:
Spotting: 'Each point to this skill increases party seeing range by 10%% and increases party map speed by 5%%. (Party skill) Max level: 15'
Combine Leadership with Prisoner Management:
Leadership: 'Every point increases maximum number of troops you can command by 10 and increases maximum number of prisoners by 10, increases your party morale and reduces troop wages by 5%%. (Leader skill) Max level: 15'
Leadership now is base on Intelligence instead of Charisma.
New skill: Speechcraft is combined from Trade and Persuasion.
Speechcraft: 'This skill helps you make other people accept your point of view. It also lowers the minimum level of relationship needed to get NPCs to do what you want. And every level of this skill reduces your trade penalty by 5%%. (Party skill) Max level: 10'
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Now all weapon proficiencies have a related skill of them:
Every 100 proficiency points give a skill bonus to the related skill by 1 point.
Proficiencies Skills
One Handed Weapons -- Power One Handed
Two Handed Weapons -- Power Two Handed
Polearms -- Power Polearm
Archery -- Power Draw
Crossbows -- Precise Shot
Throwing -- Power Throw
Other features and tweaks:
All troops' attributes and skills are modifyed with new attribute: Vitality and new skills.
The new attribute and new skills are take effect in both single mode and multiplay mode.
Merge the Perfect Troop Tree Presentation which by myself. It's in Reports menu.
Report damage to the player's shield and damage delivered to other's shield by the player.
Many bugfix of Native.